Drilldown: Mods
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Use the filters below to narrow your results.
General (2) (
"General" only (1) ·
Statue (1) ) ·
Weapon (7) (
Thrown Weapon (1) (
"Thrown Weapon" only (1) ) ·
Missile Weapon (3) (
"Missile Weapon" only (1) ·
Magazine (1) ·
Firearm (1) ) ·
Melee Weapon (5) (
"Melee Weapon" only (5) ) ) ·
Armor (8) (
Body (5) ·
Cloak (4) ·
Helmet (2) ·
Headwear (3) ·
Mask (1) ·
Shield (2) ·
Boot (4) ·
Glove (3) ·
Gauntlet (3) ·
Tread Accessory (2) ·
Exoskeleton (7) ·
Wings (4) ) ·
Misc (1) (
Book (1) ) ·
Electronics (2) (
Energy Cell (2) ·
Charge Storage (1) )
ModDesecrated (1) ·
ModDrumLoaded (1) ·
ModElectrified (1) ·
ModFeathered (1) ·
ModFilters (1) ·
ModFlaming (1) ·
ModFlexiweaved (1) ·
ModFreezing (1) ·
ModHighCapacity (1) ·
ModIlluminated (1) ·
ModLanterned (1) ·
ModLiquidCooled (1) ·
ModMagnetized (1) ·
ModMasterwork (1) ·
ModMetered (1) ·
ModPsionic (1) ·
ModReinforced (1) ·
ModScaled (1) ·
ModSpringLoaded (1) ·
ModWooly (1)
desecrated (1) ·
drum-loaded (1) ·
electrified (1) ·
feathered (1) ·
flaming (1) ·
flexiweaved (1) ·
freezing (1) ·
high-capacity (1) ·
lanterned (1) ·
liquid-cooled (1) ·
magnetized (1) ·
masterwork (1) ·
metered (1) ·
psionic (1) ·
reinforced (1) ·
scaled (1) ·
spring-loaded (1) ·
with filters (1) ·
wooly (1) ·
[illuminated] (1)
Cannot be applied to items that already filter gas. (1) ·
Must be [[metal]]; must weigh 100# or less; must not be [[gesticulating]]; must not have integrated power systems, such as from being [[jacked]]; must be able to be unequipped (1) ·
Must have a rate of fire greater than 1 and consume 1 ammo per shot (1) ·
Must have [[DV]] penalty (1) ·
Must not already be a light source (1) ·
no restrictions (15)
Showing below up to 20 results in range #1 to #20.