Flamethrower: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|flamethrower}}
| title = {{Qud text|flamethrower}}
| image = flamethrower.png
| image = flamethrower.png
| overrideimages = {{altimage start}}{{altimage | flamethrower identified.png | type = identified}}{{altimage | flamethrower unidentified.png | type = unidentified}}{{altimage end}}
| pv = 19
| pv = 19
| maxpv = 19
| maxpv = 19
| damage = 1d2
| damage = 1d2
| weight = 5
| featureweightinfo = yes
| commerce = 100
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = oil
| ammodamagetypes = Heat</br>Fire
| ismissile = yes
| accuracy = 10
| accuracy = 10
| shots = 9
| shots = 9
| ammoperaction = 1
| maxvol = 32
| maxvol = 32
| weight = 5
| dramsperuse = 1
| commerce = 100
| id = Flamethrower
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
Line 15: Line 25:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|HeavyWeapons}}
| colorstr = &amp;R
| colorstr = &amp;r
| tilecolors = cR
| renderstr = )
| renderstr = )
| id = Flamethrower
| extra = {{Extra info|metal = yes | temponenter = 8d20 | temponhit = 4d20 | leakswhenbroken = 10-20}}
| extra = {{Extra info|metal = yes }}
| inheritingfrom = BaseHeavyWeapon
| inheritingfrom = BaseHeavyWeapon
| dynamictable = {{Dynamic object|Guns|Flamethrower}}
| dynamictable = {{Dynamic object|Guns|Flamethrower}} </br>{{Dynamic object|Items|Flamethrower}}
| unidentifiedimage = flamethrower unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = backpack
| usesslots = Back, Missile Weapon, Missile Weapon
| usesslots = Back, Missile Weapon, Missile Weapon
| desc = A flame-throwing apparatus.
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods
| desc = A limpid fuel pump exposes ribbons of oil slick, and behind it a voltage gauge ticks. The slanted heat shield is scorched black.
 
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Low
Multiple projectiles per shot: 9
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
-25 move speed{{)}}}}
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
[[Category:Heavy Weapons]]
<!-- END QBE -->
The {{name}} is a middle-tier missile weapon that consumes oil and spews out an erratic cone of flame. Despite the {{name}}'s deceptively low damage rating ({{heart}}{{dice tooltip|1d2}}), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the {{name}}'s extremely high [[penetration]] rating.
 
The most challenging part of using a flamethrower will be keeping enough {{favilink|oil}} on hand. Serious pyromaniacs might consider making a trip to the {{favilink|Asphalt Mines}} to stock up.
 
== Temperature Effect ==
Each of the {{name|possessive}} nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire, vaporize liquids into [[gases]], and cause additional [[burning]] damage.
* Each projectile increases the temperature of objects in the cells they pass through by {{dice tooltip|8d20}} degrees.{{Code Reference|class=TemperatureOnEntering}}
* Each projectile increases the temperature of creatures or objects that are hit by an additional {{dice tooltip|4d20}} degrees.{{Code Reference|class=TemperatureOnHit}}
 
There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks.
 
{{masked gif | img = flamethrower demo static.png | gif = flamethrower demo animated.gif }}
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|flamethrower turret|plural}}, though this type of turret tends to be somewhat rare.
* One is guaranteed to be carried by the rare and elusive {{favilink|Agate Severance Star}}.
 
== References ==
{{As Of Patch|2.0.201.49}}
<references />


Despite the {{name}}'s deceptively low damage rating ({{heart}}{{dice tooltip|1d2}}), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the {{name}}'s extremely high penetration rating. The {{name}} also increases a target's temperature by {{heart}}{{dice tooltip|4d20}} on hit, which will set most things on fire and cause additional damage.


The most challenging part of using a flamethrower will be keeping enough [[oil]] on hand. Serious pyromaniacs might consider making a trip to the [[Asphalt Mines]] to stock up.
{{Missile Weapon Navbox}}
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