19,173
edits
mNo edit summary |
Trashmonks (talk | contribs) |
||
(32 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|flamethrower}} | | title = {{Qud text|flamethrower}} | ||
| image = flamethrower.png | | image = flamethrower.png | ||
| overrideimages = {{altimage start}}{{altimage | flamethrower identified.png | type = identified}}{{altimage | flamethrower unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 19 | | pv = 19 | ||
| maxpv = 19 | | maxpv = 19 | ||
| damage = 1d2 | | damage = 1d2 | ||
| weight = 5 | |||
| featureweightinfo = yes | |||
| commerce = 100 | |||
| weaponskill = {{SkillID to name|HeavyWeapons}} | |||
| ammo = oil | |||
| ammodamagetypes = Heat</br>Fire | |||
| ismissile = yes | |||
| accuracy = 10 | | accuracy = 10 | ||
| shots = 9 | | shots = 9 | ||
| ammoperaction = 1 | |||
| maxvol = 32 | | maxvol = 32 | ||
| | | dramsperuse = 1 | ||
| | | id = Flamethrower | ||
| complexity = 4 | | complexity = 4 | ||
| tier = 4 | | tier = 4 | ||
Line 15: | Line 25: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &R | |||
| colorstr = & | | tilecolors = cR | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|metal = yes | temponenter = 8d20 | temponhit = 4d20 | leakswhenbroken = 10-20}} | |||
| extra = {{Extra info|metal = yes }} | |||
| inheritingfrom = BaseHeavyWeapon | | inheritingfrom = BaseHeavyWeapon | ||
| dynamictable = {{Dynamic object|Guns|Flamethrower}} | | dynamictable = {{Dynamic object|Guns|Flamethrower}} </br>{{Dynamic object|Items|Flamethrower}} | ||
| unidentifiedimage = flamethrower unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = backpack | |||
| usesslots = Back, Missile Weapon, Missile Weapon | | usesslots = Back, Missile Weapon, Missile Weapon | ||
| desc = A | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods | ||
| desc = A limpid fuel pump exposes ribbons of oil slick, and behind it a voltage gauge ticks. The slanted heat shield is scorched black. | |||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | |||
Accuracy: Low | |||
Multiple projectiles per shot: 9 | |||
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild. | |||
-25 move speed{{)}}}} | |||
| categories = Heavy Weapons | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
The {{name}} is a middle-tier missile weapon that consumes oil and spews out an erratic cone of flame. Despite the {{name}}'s deceptively low damage rating ({{heart}}{{dice tooltip|1d2}}), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the {{name}}'s extremely high [[penetration]] rating. | |||
The most challenging part of using a flamethrower will be keeping enough {{favilink|oil}} on hand. Serious pyromaniacs might consider making a trip to the {{favilink|Asphalt Mines}} to stock up. | |||
== Temperature Effect == | |||
Each of the {{name|possessive}} nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire, vaporize liquids into [[gases]], and cause additional [[burning]] damage. | |||
* Each projectile increases the temperature of objects in the cells they pass through by {{dice tooltip|8d20}} degrees.{{Code Reference|class=TemperatureOnEntering}} | |||
* Each projectile increases the temperature of creatures or objects that are hit by an additional {{dice tooltip|4d20}} degrees.{{Code Reference|class=TemperatureOnHit}} | |||
There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks. | |||
{{masked gif | img = flamethrower demo static.png | gif = flamethrower demo animated.gif }} | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures. | |||
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | |||
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|flamethrower turret|plural}}, though this type of turret tends to be somewhat rare. | |||
* One is guaranteed to be carried by the rare and elusive {{favilink|Agate Severance Star}}. | |||
== References == | |||
{{As Of Patch|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} |