Flawless crysteel long sword: Difference between revisions

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Updated by egocarib with game version 2.0.201.49 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.201.45 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.49 using QBE v1.0rc2)
Line 1: Line 1:
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{{As Of Patch|2.0.201.45}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|K|{{(}}flawless {{)}}}}{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} long sword{{)}}}}}}
| title = {{Qud text|{{Qud shader|K|{{(}}flawless {{)}}}}{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} long sword{{)}}}}}}
Line 8: Line 7:
| damage = 2d6+1
| damage = 2d6+1
| weight = 4
| weight = 4
| featureweightinfo = yes
| commerce = 720
| commerce = 720
| weaponskill = {{SkillID to name|LongBlades}}
| weaponskill = {{SkillID to name|LongBlades}}
Line 19: Line 19:
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.201.49
}}
}}
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