Force Wall: Difference between revisions

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updated for current version, added additional sections
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(updated for current version, added additional sections)
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{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 6: Line 7:
| id = ForceWall
| id = ForceWall
| code = dj
| code = dj
| desc = You generate a wall of force that protects you from your enemies.\n\nCreates 9 contiguous squares of immobile force field\nCooldown: (108 - 8 * Level)(minimum 5) rounds\nDuration: 25 rounds\nYou may fire missile weapons through the force field
| desc = You generate a wall of force that protects you from your enemies.
 
Creates 9 contiguous squares of immobile force field\nDuration: &C(level based)&y rounds\nCooldown: 100 rounds\nYou may fire missile weapons through the force field.
| realitydistort =yes
| realitydistort =yes
}}
}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to create a wall of {{favilink|forcefield|plural}} at a location of their choosing.
Force Wall grants the "Force Wall" activated ability, which when used, will prompt the player to first select the starting point of their force wall. Any tile in the current zone can be chosen regardless of distance and contents, even tiles the player can't see or tiles that contain creatures or walls. After a tile has been chosen, the player is given the opportunity to "draw" the rest of the wall. This does not have to be in a straight line relative to the starting point and can be in any configuration the player desires, but the total tiles that the wall is comprised of cannot exceed 9. Comfirming one's selection will cause it to be filled in with forcefields.
The forcefields created by Force Wall are solid obstacles with 100 [[Hitpoints|HP]], {{AV}}100 [[AV]], and {{DV}}-10 [[DV]]. While this means they are not indestructible, they are incredibly difficult to penetrate with conventional weaponry. The player and creatures alike are unable to pass through the forcefields, unless they are [[phased]] or have an implanted {{favilink|force modulator}}. Additionally, enemies are unable to fire missile weapons and ranged mutations through the forcefields, while the player is able to.
The forcefields will persist for a mutation level based number of rounds before disappearing. If the forcefields are affected by [[normality]] or are crossed by a creature wearing an {{favilink|ontological anchor}}, they will instantly collapse and disappear, releasing an electrical discharge into a random adjacent tile that deals {{Heart}}{{dice tooltip|1d6}} damage.{{Code Reference|class=Forcefield}}
== Formulas ==
The following formula is used to determine duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=ForceWall}}
{|class="wikitable"
! Duration
| {{simple formula| 14 + Level * 2 }}
|}
== Advancement Table ==
{|class="wikitable"
! Mutation Level
! Duration
|-
| 1
| 16
|-
| 2
| 18
|-
| 3
| 20
|-
| 4
| 22
|-
| 5
| 24
|-
| 6
| 26
|-
| 7
| 28
|-
| 8
| 30
|-
| 9
| 32
|-
| 10
| 34
|}
== Advantages & Disadvantages ==
{{Opinion}}
===Advantages===
* Can be used to protect oneself or to block an enemies retreat
* Infinite range
* The player can shoot through the forcefield while enemies can't, allowing the player to fire on enemies without fear of retaliation
===Disadvantages===
* Moderate cost at character creation
* Long cooldown that doesn't improve with additional mutation levels
* Forcefields are weak to normality
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

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