Freeze ray: Difference between revisions

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5 bytes added ,  15:20, 11 October 2020
Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.45 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.45}}
{{As Of Patch|2.0.202.1}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|freezing|{{(}}freeze{{)}}}} ray}}
| title = {{Qud text|{{Qud shader|freezing|{{(}}freeze{{)}}}} ray}}
Line 12: Line 12:
| ammo = energy
| ammo = energy
| ammodamagetypes = Cold
| ammodamagetypes = Cold
| temponenter = -190
| energycellrequired = yes
| temponhit = -190
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
Line 26: Line 25:
| colorstr = &amp;c
| colorstr = &amp;c
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | temponenter = -190}}
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | temponenter = -190 | temponhit = -190}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Freeze Ray}}
| dynamictable = {{Dynamic object|Guns|Freeze Ray}}
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