Freeze ray: Difference between revisions
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Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0. | {{As Of Patch|2.0.202.1}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|freezing|{{(}}freeze{{)}}}} ray}} | | title = {{Qud text|{{Qud shader|freezing|{{(}}freeze{{)}}}} ray}} | ||
Line 12: | Line 12: | ||
| ammo = energy | | ammo = energy | ||
| ammodamagetypes = Cold | | ammodamagetypes = Cold | ||
| | | energycellrequired = yes | ||
| accuracy = 0 | | accuracy = 0 | ||
| shots = 1 | | shots = 1 | ||
Line 26: | Line 25: | ||
| colorstr = &c | | colorstr = &c | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | temponenter = -190}} | | extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | temponenter = -190 | temponhit = -190}} | ||
| inheritingfrom = BaseRifle | | inheritingfrom = BaseRifle | ||
| dynamictable = {{Dynamic object|Guns|Freeze Ray}} | | dynamictable = {{Dynamic object|Guns|Freeze Ray}} |