Freezing: Difference between revisions

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448 bytes added ,  21:56, 2 September 2019
blurb about relic freezing
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(blurb about relic freezing)
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Adding this to a weapon causes it to become [[EMP]] Sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.
Adding this to a weapon causes it to become [[EMP]] Sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.
==Relic Freezing==
[[Relic]]s have a chance of spawning with {{name}}, but the damage is calculated as ([Tier * 1.6 + 3] - [Tier * 2.4 + 3]), for a range of 5-(16-22) cold damage. The charge use is decreased to 8 as well. The temperature change remains the same.<ref><code>XRL.World.Parts.ModRelicFreezing</code></ref> Since it is a different Mod ID than normal {{name}}, the two mods can be stacked on the same item.
==References==
<references/>

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