Fungal infections: Difference between revisions

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Fungal infections are obtained by contact with fungal spores.
Fungal infections are obtained by contact with fungal spores.


When a player or creature that has less than {{qud text|&G250}} [[reputation]] with the [[Fungi]] faction enters any of the 8 tiles surrounding a {{favilink|brooding jadepuff|brooding puff}}, the puff will spew its infectious spores into the air. The spores act similar to a gas, and will generally linger in the air for around 60-100 turns. Any creature or player that is in the same tile as fungal spores must make a [[save|toughness save]] each turn (difficulty 10) or become afflicted with [[itchy skin]], which eventually leads to the fungal infection.
When a player or creature that has less than {{qud text|&G250}} [[reputation]] with the [[Fungi]] faction enters any of the 8 tiles surrounding a {{favilink|brooding jadepuff|brooding puff}}, the puff will spew its infectious spores into the air. The spores act similar to a gas, and will generally linger in the air for around 60-100 turns. Any creature or player that is in the same tile as fungal spores must make a [[save|toughness save]] each turn (difficulty 10) or become afflicted with [[itchy skin]], which eventually leads to the fungal infection.<ref><code>XRL.World.Parts.GasFungalSpores.ApplyFungalSpores()</code></ref>


Fungal spores can also be expelled by any creature that hosts a {{favilink|fickle gill}} infection, and those spores may in turn infect other creatures.
Fungal spores can also be expelled by any creature that hosts a {{favilink|fickle gill}} infection, and those spores may in turn infect other creatures.
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'''<big> Fungal Habitats </big>'''
'''<big> Fungal Habitats </big>'''
[[Image:Fungal_caps_and_grass.png|right|frame|Fungal grass, dandy caps, and spotted shagspook]]
[[Image:Fungal_caps_and_grass.png|right|frame|Fungal grass, dandy caps, and spotted shagspook]]
Fungi spawn in [[World Map#Zones|zones]] that are randomly generated with a ''fungus patch'', ''fungus grove'', or ''fungus forest'' postfix. These zones can appear in any biome, including under ground, though they are somewhat uncommon. When such an area spawns in the world, it is typical for multiple connected zones to each be populated with fungi.
Fungi spawn in [[World Map#Zones|zones]] that are randomly generated with a ''fungus patch'', ''fungus grove'', or ''fungus forest'' postfix.<ref><code>XRL.World.Biomes.FungalBiome</code></ref> These zones can appear in any biome, including under ground, though they are somewhat uncommon. When such an area spawns in the world, it is typical for multiple connected zones to each be populated with fungi.


Fungal zones have a recognizable type of blue grass. They are also filled with {{favilink|dandy cap|plural}} and {{favilink|spotted shagspook}}, which, though harmless themselves, can often obscure the visibility of nearby brooding puffs. It is also common for fungal zones to include creatures that are infected with one or more fungal infections. These creatures often have the ''and friend to fungi'' postfix on their name.
Fungal zones have a recognizable type of blue grass. They are also filled with {{favilink|dandy cap|plural}} and {{favilink|spotted shagspook}}, which, though harmless themselves, can often obscure the visibility of nearby brooding puffs. It is also common for fungal zones to include creatures that are infected with one or more fungal infections. These creatures often have the ''and friend to fungi'' postfix on their name.
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The [[Corpus Choliys]] contains the cure to many known diseases and infections in Qud, including fungal infections.
The [[Corpus Choliys]] contains the cure to many known diseases and infections in Qud, including fungal infections.


The fungal infection cure recipe is randomized for each playthrough, but will always have the same general structure. To cure a fungal infection, one must:
The fungal infection cure recipe is randomized for each playthrough, but will always have the same general structure. To cure a fungal infection, one must:<ref><code>XRL.Core.Parts.CureableFungalInfection</code></ref>
# Eat a raw corpse of a random worm-like creature.
# Eat a raw corpse of a random worm-like creature.
# Spray a random {{qud text|&Yunctuous}} liquid onto the infection.
# Spray a random {{qud text|&Yunctuous}} liquid onto the infection.
#* This step must be completed within 100 turns of consuming the corpse.
#* This step must be completed within 100 turns of consuming the corpse.


The worm-like corpse required to initiate the cure will always be one of the following:
The worm-like corpse required to initiate the cure will always be one of the following:<ref><code>XRL.Core.XRLCore.GenerateFungalCure()</code></ref>


{| class="wikitable"
{| class="wikitable"
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|}


The liquid required by the cure will always be a 1:1 mixture of {{favilink|gel}} and one of the following randomly chosen liquids. The mixture must be put into a {{favilink|spray bottle}} and applied to the infection.
The liquid required by the cure will always be a 1:1 mixture of {{favilink|gel}} and one of the following randomly chosen liquids.<ref><code>XRL.Core.XRLCore.GenerateFungalCure()</code></ref> The mixture must be put into a {{favilink|spray bottle}} and applied to the infection.


{| style="padding: 0.6em; border: var(--toc-border); background: var(--toc-background);"
{| style="padding: 0.6em; border: var(--toc-border); background: var(--toc-background);"
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* {{favilink|waxflab}} has a particularly notable penalty to [[DV]] and [[quickness]].
* {{favilink|waxflab}} has a particularly notable penalty to [[DV]] and [[quickness]].
* {{favilink|fickle gill}} can spread between a host and the host's companions or [[Temporal Fugue]] clones, which can lead to many infected body parts over time.
* {{favilink|fickle gill}} can spread between a host and the host's companions or [[Temporal Fugue]] clones, which can lead to many infected body parts over time.
= References =
<references />
[[Category:Mechanics]]

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