Gaslight flyssa: Difference between revisions

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156 bytes added ,  21:37, 1 December 2019
Updated by Teamtoto to game version 2.0.200.2 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib using QBE v1.0rc1)
imported>Trashmonks
(Updated by Teamtoto to game version 2.0.200.2 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.2}}
{{Item
{{Item
| title = {{Qud text|&amp;gga&amp;ws&amp;Wl&amp;wi&amp;gght&amp;y flyssa}}
| title = {{Qud text|&amp;gga&amp;ws&amp;Wl&amp;wi&amp;gght&amp;y flyssa}}
Line 8: Line 10:
| damage = 1d8
| damage = 1d8
| unpowereddamage = 1d2
| unpowereddamage = 1d2
| weight = 5
| commerce = 120
| weaponskill = {{SkillID to name|LongBlades}}
| lightradius = 2
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon power
| chargefunction = Weapon power
| weight = 5
| id = Gaslight Sword
| commerce = 120
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
Line 17: Line 22:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|LongBlades}}
| renderstr = \
| renderstr = \
| id = Gaslight Sword
| extra = {{Extra info|twohanded = no | metal = yes}}
| lightradius = 2
| extra = {{Extra info|twohanded = no | metal = yes }}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Gaslight Sword}}
| dynamictable = {{Dynamic object|MeleeWeapons|Gaslight Sword}}
| desc = This wood-gripped hilt emits a long and narrow beam of pale green light, whose intensity is such that it may cut away steel.
| desc = This wood-gripped hilt emits a long and narrow beam of pale green light, whose intensity is such that it may cut away steel.
| categories = Long Blades
}}
}}
[[Category:Long Blades]]
<!-- END QBE -->
 
When powered, this weapon has [[PV]] {{PV}}9 and ignores the wielder's [[Strength]] modifier. This makes it particularly useful to low-strength characters, because achieving {{PV}}9 with a typical weapon would normally require a strength of 26 or greater.
When powered, this weapon has [[PV]] {{PV}}9 and ignores the wielder's [[Strength]] modifier. This makes it particularly useful to low-strength characters, because achieving {{PV}}9 with a typical weapon would normally require a strength of 26 or greater.
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