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{{#vardefine:name | {{As Of Patch|2.0.193.0}} | ||
{{name}} is an [[illness]] that | {{Missing info|Lacks reference to the [[Nostrums]] skill.}} | ||
{{#vardefine:name|{{qud text|&Kgl&ro&Rt&rr&Kot&y|notxml}}}}{{#vardefine:name2|{{qud text|&rsore throat|notxml}}}}[[Category:Illnesses]] | |||
{{name|caps}} is an [[illness]] that causes the tongue to rot away. It begins as a {{#var:name2}}, which after a week or so will fully develop into {{name}}. It can be contracted by drinking, cooking with, or falling into {{favilink|black ooze}}. Many creatures that are made of or use {{favilink|black ooze}} as a form of attack can also make the player character contract a {{#var:name2}}, such as {{favilink|black jell|plural}}, {{favilink|sewage eel|plural}} tripping the player character into a puddle of it, or {{favilink|Slog of the Cloaca}} spewing the liquid. | |||
==Initial Stages== | ==Initial Stages== | ||
{{Effect | {{Effect | ||
| &rsore throat | | &rsore throat | ||
| Throat is sore and tongue is swollen. | | desc = Throat is sore and tongue is swollen. | ||
|GlotrotOnset | | id = GlotrotOnset | ||
| type = 110000000000100000000010100 | |||
| gameversion = 2.0.201.78 | |||
}} | }} | ||
The initial stage of {{name}} is set to 0. | The initial stage of {{name}} is set to 0. | ||
Every [[Calendar|day]] after the initial contraction (1,200 turns), a [[toughness]] save with difficulty 13 will be rolled, or a check to see if 1d20+Toughness Modifier > 13. If this is the case, the stage of {{name}} decreases by one | Every [[Calendar|day]] after the initial contraction (1,200 turns), a [[toughness]] save with difficulty 13 will be rolled, or a check to see if 1d20+Toughness Modifier > 13. If this is the case, the stage of {{name}} decreases by one and "You feel a bit better" will be visible in the message log. | ||
If the total stage count is less than | If the total stage count is less than -1, the player has shaken off the onset and is fully cured. "You feel better." will appear in the message log. | ||
Else, this cycle will continue until the {{name}} stage is equal to or greater than 3, or a total of 5 or more days have passed, the {{#var:name2}} will progress into stage 2 {{qud text|&Kgl&ro&Rt&rr&Kot&y|notxml}}. | Else, this cycle will continue until the {{name}} stage is equal to or greater than 3, or a total of 5 or more days have passed, the {{#var:name2}} will progress into stage 2 {{qud text|&Kgl&ro&Rt&rr&Kot&y|notxml}}. | ||
=== Prevention === | |||
For improving save chance, see [[Illness#Increasing Save Chance]]. | |||
Outside of willingly consuming black goo, the only ways of getting glotrot are from specific enemies. Black jells will only give glotrot in melee. The times that a player falls into black goo can be mitigated by revealing sewage eels before stepping into it, evaporating the goo, or avoiding stepping on black goo entirely. | |||
==Glotrot Stage 2== | ==Glotrot Stage 2== | ||
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{{Effect | {{Effect | ||
| &Kgl&ro&Rt&rr&Kot&y | | &Kgl&ro&Rt&rr&Kot&y | ||
| Tongue is rotting away.\nStarts bleeding when eating or drinking. | | desc = Tongue is rotting away.\nStarts bleeding when eating or drinking. | ||
|Glotrot | | id = Glotrot | ||
| type = 110000000000100000000010100 | |||
| gameversion = 2.0.201.78 | |||
}} | }} | ||
Contracting {{name}} has effects even before the tongue rots away: | Contracting {{name}} has effects even before the tongue rots away: | ||
* Drinking water has a 25% chance of causing the player to vomit, [[putrescence|putrefying]] 4 drams (or as much as it can) of the liquid as well as making the player [[thirst|dessicated]]. | * Drinking water has a 25% chance of causing the player to vomit, [[putrescence|putrefying]] 4 drams (or as much as it can) of the liquid as well as making the player [[thirst|dessicated]]. To prevent contaminating a full waterskin, it is recommended to separate the water so each waterskin only has 4 or so drams inside. | ||
* Eating or drinking will cause [[bleeding]] of {{heart}}1d1 damage with a toughness save of 25. | * Eating or drinking will cause [[bleeding]] of {{heart}}1d1 damage with a toughness save of 25. | ||
A new timer starts once stage 2 begins. Every day after entering the second stage of {{name}} (1,200 turns) the stage will increase by one. Two days after entering this stage, you will get the message | A new timer starts once stage 2 begins. Every day after entering the second stage of {{name}} (1,200 turns) the stage will increase by one. Two days after entering this stage, you will get the message | ||
{{qud quote|Your tongue begins to bleed as the muscle rots away.}} and have a [[bleeding]] of {{heart}}1d1 damage with a toughness save of 25. | {{qud quote|Your tongue begins to bleed as the muscle rots away.}} and have a [[bleeding]] of {{heart}}1d1 damage with a toughness save of 25. | ||
Once the stage is equal to 3 or greater(after three days have passed), it proceeds to the full onset. | Once the stage is equal to 3 or greater(after three days have passed), it proceeds to the full onset. | ||
==Full Onset== | ==Full Onset== | ||
{{qud look | {{qud look|title=&Kgl&ro&Rt&rr&Kot&y|bottomtext=none|text=Tongue has rotted away.\nCan't speak. | ||
}} | |||
Fully rotting away a tongue has multiple consequences: | Fully rotting away a tongue has multiple consequences: | ||
* [[Ego]] and [[Snake Oiler]] no longer have any effects during [[trading]], and a trading penalty will be applied. | * [[Ego]] and [[Snake Oiler]] no longer have any effects during [[trading]], and a trading penalty will be applied. | ||
* All dialogue choices are replaced with "Nnnnnnnnnnnnnnn.", unless the player has | * All dialogue choices are replaced with "Nnnnnnnnnnnnnnn.", unless the player has {{favilink|Telepathy}}. This means that quests that require speaking to someone cannot be progressed. | ||
* [[Proselytize]] can not be used without a tongue. | * [[Proselytize]] can not be used without a tongue. | ||
* [[Rebuke Robot]] can not be used without a tongue. | |||
* Drinking water still has a 25% chance of causing the player to vomit, putrefying the liquid as well as making the player [[Thirst|dessicated]]. | * Drinking water still has a 25% chance of causing the player to vomit, putrefying the liquid as well as making the player [[Thirst|dessicated]]. | ||
==Curing Glotrot== | ==Curing Glotrot== | ||
The main way to cure {{name}} is through drinking the '''Flaming Ick'''. The recipe is randomly generated each game and specified inside the {{favilink|Corpus Choliys}}. The '''Flaming Ick''' will always consist of 3 different liquids (1 dram, 1 dram, and 3 drams respectively) to be drunk out of a flaming {{favilink|canteen}}. | The main way to cure {{name}} is through drinking the '''Flaming Ick'''. The recipe is randomly generated each game and specified inside the {{favilink|Corpus Choliys}}. The '''Flaming Ick''' will always consist of 3 different liquids (1 dram, 1 dram, and 3 drams respectively) to be drunk out of a flaming {{favilink|canteen}}. The exact proportions do not matter: only for the third liquid to be the primary liquid (be the largest component of the mixture). The container type also does not matter as long as it is able to become flaming without being destroyed. Flaming happens when items get hot such as by being left on a campfire. | ||
The possible liquids are:<ref><code>XRL.Core.XRLCore CreateCures()</code></ref> | |||
* {{favilink|Asphalt}} (First and second liquids only) | |||
* {{favilink|Oil}} (First and second liquids only) | |||
* {{favilink|Blood}} (First and second liquids only) | |||
* {{favilink|Salt}} (First and second liquids only) | |||
* {{favilink|Honey}} | |||
* {{favilink|Wine}} | |||
* {{favilink|Cider}} | |||
* {{favilink|Sap}} | |||
* {{favilink|Water}} (third liquid only) | |||
The '''Flaming Ick''' can be drunk even during the {{#var:name2}} stage, where it will be fully cured before the tongue rots away. However, if this was not done in time, regrowing the tongue becomes an additional step needed to fully cure {{name}}. | The '''Flaming Ick''' can be drunk even during the {{#var:name2}} stage, where it will be fully cured before the tongue rots away. However, if this was not done in time, regrowing the tongue becomes an additional step needed to fully cure {{name}}. | ||
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{{qud quote|It tastes even worse than you had imagined -- like a dead turtle boiled in phlegm.}} | {{qud quote|It tastes even worse than you had imagined -- like a dead turtle boiled in phlegm.}} | ||
However, {{name}} is not fully cured. | However, {{name}} is not fully cured until the tongue is regrown. This means that water will still become putrid, even after drinking the ick, unless the tongue is regenerated. This can be achieved in multiple ways: | ||
* The {{favilink|Regeneration}} mutation | |||
* Applying an {{favilink|ubernostrum injector}} | |||
* Using a {{favilink|regeneration tank}} | |||
Once the tongue grows back, the player has successfully cured {{name}}. | Once the tongue grows back, the player has successfully cured {{name}}. | ||
{{qud quote|You are cured of glotrot. Your tongue regrows.}} | {{qud quote|You are cured of glotrot. Your tongue regrows.}} | ||
Regrowing a tongue without drinking the '''Flaming Ick''' will not cure {{name}}, and the tongue will begin to bleed and rot away again. | Regrowing a tongue without drinking the '''Flaming Ick''' will not cure {{name}}, and the tongue will begin to bleed and rot away again. | ||
==Achievements== | |||
* Losing one’s tongue as a result of {{name}} will grant the [[Say No More]] Steam [[achievement]]. | |||
* Regrowing one’s tongue as the final step of curing {{name}} will grant the [[Tongue in Cheek]] Steam achievement. Additionally, this will grant the [[Synolymb]] achievement if the player does not already have it. | |||
{{Effect Navbox}} |
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