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Every 5 points of fire or heat damage will cause the moss to spawn a small cloud of {{favilink|miasmatic ash}} of density 80.{{Code Reference|class=BurnOffGas}} They initially have {{heart}}100 [[HP]], so they can emit up to 20 tiles of ash when burned. | Every 5 points of fire or heat damage will cause the moss to spawn a small cloud of {{favilink|miasmatic ash}} of density 80.{{Code Reference|class=BurnOffGas}} They initially have {{heart}}100 [[HP]], so they can emit up to 20 tiles of ash when burned. | ||
When grave moss becomes {{qud shader|r|bloody}}, has blood (or a compound liquid containing blood) splashed onto them, or have a corpse land on them, they will begin to fizz hungrily. After 20 turns, the moss will consume any corpse that was lying on top of them and transform into a {{favilink|gorged growth}}.{{Code Reference|class=GraveMoss}} They are not considered creatures (and thus, unable to be affected by combat effects) until they become gorged | When grave moss becomes {{qud shader|r|bloody}}, has blood (or a compound liquid containing blood) splashed onto them, or have a corpse land on them, they will begin to fizz hungrily. After 20 turns, the moss will consume any corpse that was lying on top of them and transform into a {{favilink|gorged growth}}.{{Code Reference|class=GraveMoss}} They are not considered creatures (and thus, unable to be affected by combat effects) until they become gorged growths. | ||
== Harvesting == | == Harvesting == |