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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|grenade launcher}} | | title = {{Qud text|grenade launcher}} | ||
| image = grenade launcher.png | | image = grenade launcher.png | ||
| overrideimages = {{altimage start}}{{altimage | grenade launcher identified.png | type = identified}}{{altimage | grenade launcher unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 15 | |||
| featureweightinfo = yes | |||
| commerce = 490 | |||
| weaponskill = {{SkillID to name|HeavyWeapons}} | |||
| ammo = grenade | | ammo = grenade | ||
| ismissile = yes | |||
| accuracy = 5 | | accuracy = 5 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| maxammo = 1 | | maxammo = 1 | ||
| | | id = Grenade Launcher | ||
| complexity = 3 | | complexity = 3 | ||
| tier = 3 | | tier = 3 | ||
Line 13: | Line 20: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &c | | colorstr = &c | ||
| tilecolors = cy | |||
| renderstr = ) | | renderstr = ) | ||
| | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| twohanded = yes | | inheritingfrom = BaseMagazineHeavyWeapon | ||
| metal = yes | | dynamictable = {{Dynamic object|Items|Grenade Launcher}} | ||
| inheritingfrom = | | unidentifiedimage = grenade launcher unidentified.png | ||
| | | unidentifiedname = strange tubes | ||
| unidentifiedaltname = strange tubes | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods | |||
| desc = The tick of a firing pin against steel makes the fauna start. A chrome sight eases the arc of the parabola. | |||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | |||
Accuracy: Medium | |||
-25 move speed{{)}}}} | |||
| categories = Heavy Weapons | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[Category: | <!-- END QBE -->The {{name}} is a mid-tier missile weapon that uses [[:Category:Grenades|grenades]] as ammo, and allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how a lead slug would be fired from a [[:Category:Rifles|rifle]] weapon. If the shot does not hit anything before reaching the edge of the screen, the fired grenade will not explode or cause any effects, it will simply disappear off-screen. If modified with drum-loaded it will load 2 grenades from the same stack, but can not be used to load 2 separate grenades from different stacks. | ||
{{masked gif | img = grenade launcher demo.png | gif = grenade launcher demo.gif }} | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures. | |||
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}} (along with {{dice tooltip|6-10}} random mk III grenades).<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | |||
** {{favilink|mechanimist rummager|plural}} have about a 1% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
* Crafted with the [[Tinker I]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|grenade launcher turret|plural}}, though this type of turret tends to be quite rare. | |||
== Tips == | |||
{{Opinion}} | |||
* It can be helpful to aim at a wall or similarly wide area of "backing" in case the shot does not go exactly to the point aimed at. | |||
* The {{name}} is a great method of safely delivering a {{favilink|hand-e-nuke}}. | |||
== References == | |||
{{As of patch inline|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} |