Gyrohumor: Difference between revisions

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Gyrohumors, like {{favilink|humor|plural}}, can take one of 4 "forms", with each form granting it various traits and abilities. However, whereas humors assume a single form permanently, gyrohumors are able to randomly switch between forms, and have a 25% chance of doing so every round.{{Code Reference|class=ElementalJelly|method=FireEvent|name=FireEvent}}
Gyrohumors, like {{favilink|humor|plural}}, can take one of 4 "forms", with each form granting it various traits and abilities. However, whereas humors assume a single form permanently, gyrohumors are able to randomly switch between forms, and have a 25% chance of doing so every round.{{Code Reference|class=ElementalJelly|method=FireEvent|name=FireEvent}}


Gyrohumors attack in melee with their {{favilink|giant pseudopod|plural}}, of which they possess 4. Each pseudopod is a [[cudgel]] weapon with a to-hit bonus of +6 and a [[PV|penetration value]] of {{PV}}9. Ease pseudopod has a base damage value of {{Heart}}0, but will deal {{Heart}}{{dice tooltip|1d8+20}} elemental damage, the type of which is determined by its form.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>
Gyrohumors attack in melee with their {{favilink|giant pseudopod|plural}}, of which they possess 4. Each pseudopod is a [[cudgel]] weapon with a to-hit bonus of +6 and a [[PV|penetration value]] of {{PV}}9. Each pseudopod has a base damage value of {{Heart}}0, but will deal {{Heart}}{{dice tooltip|1d8+20}} elemental damage, the type of which is determined by its form.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>


Being oozes, gyrohumors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as [[Sunder Mind]].{{Code Reference|class=MentalShield}} Additionally, gyrohumors cannot slip on slippery liquids such as {{favilink|slime}}, or become stuck in sticky liquids such as {{favilink|asphalt}}. Finally, gyrohumors bleed slime instead of {{favilink|blood}}, and cannot be knocked [[prone]].{{Code Reference|class=NoKnockdown}}
Being oozes, gyrohumors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as [[Sunder Mind]].{{Code Reference|class=MentalShield}} Additionally, gyrohumors cannot slip on slippery liquids such as {{favilink|slime}}, or become stuck in sticky liquids such as {{favilink|asphalt}}. Finally, gyrohumors bleed slime instead of {{favilink|blood}}, and cannot be knocked [[prone]].{{Code Reference|class=NoKnockdown}}
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