Instant death: Difference between revisions

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56 bytes removed ,  05:53, 4 February 2021
revert edits: information was already present (in the case of the new death message; but i've now moved it to make it more obvious) or i was not able to reproduce (in the case of the new "No"s in the kills dominator column); kept the parts i was able to reproduce
(update)
(revert edits: information was already present (in the case of the new death message; but i've now moved it to make it more obvious) or i was not able to reproduce (in the case of the new "No"s in the kills dominator column); kept the parts i was able to reproduce)
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Some instant death methods grant an [[achievements|achievement]] when the player dies this way. These are noted in the “Achievement” column when present.
Some instant death methods grant an [[achievements|achievement]] when the player dies this way. These are noted in the “Achievement” column when present.


Some methods kill the player even if they are currently [[Domination|dominating]] another creature and that creature is the one affected. These have a “Yes” in the “Kills dominator?” column. If you die this way, you will receive a message saying “Your mind winks out of existence.”.
Some methods kill the player even if they are currently [[Domination|dominating]] another creature and that creature is the one affected. These have a “Yes” in the “Kills dominator?” column.


A lack of message in the “Message” column indicates that instead of the usual “You died. [Message]” dialog, that method gives the fallback “You die! (good job)” dialog, which happens when no death message is specified in the code that causes the death.
A lack of message in the “Message” column indicates that instead of the usual “You died. [Message]” dialog, that method gives the fallback “You die! (good job)” dialog, which happens when no death message is specified in the code that causes the death.
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| Dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}}{{Code Reference | class = CyclopeanPrism | method = FireEvent | case = "BeginTakeAction"}} || || No || You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space.
| Dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}}{{Code Reference | class = CyclopeanPrism | method = FireEvent | case = "BeginTakeAction"}} || || No || You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space.
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| Being any temporary forcefield (such as from a {{Favilink id|StasisGrenade1}}, [[Force Bubble]], or [[Force Wall]]) who was animated with {{favilink|Spray-a-Brain}} and running out the duration of the effect that spawned you (or, in the case of {{favilink|Grit Gate}}'s entrance barrier, walking away so that you are disconnected from the originating {{favilink|force projector}}) || || Yes ||Your mind winked out of existence. ''(Domination-specific)''
| Being any temporary forcefield (such as from a {{Favilink id|StasisGrenade1}}, [[Force Bubble]], or [[Force Wall]]) who was animated with {{favilink|Spray-a-Brain}} and running out the duration of the effect that spawned you (or, in the case of {{favilink|Grit Gate}}'s entrance barrier, walking away so that you are disconnected from the originating {{favilink|force projector}}) || || Yes ||
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| Running out the duration of [[Temporal Fugue]] when one is a fugue clone (Domination works on ''other'' creatures' fugue clones but not your own){{Code Reference | namespace = XRL.World.Parts.Mutation | class = TemporalFugue | method = PerformTemporalFugue}}{{Code Reference | class = Temporary | method = Expire}} || || Yes ||Your mind winked out of existence. ''(Domination-specific)''
| Running out the duration of [[Temporal Fugue]] when one is a fugue clone (Domination works on ''other'' creatures' fugue clones but not your own){{Code Reference | namespace = XRL.World.Parts.Mutation | class = TemporalFugue | method = PerformTemporalFugue}}{{Code Reference | class = Temporary | method = Expire}} || || Yes ||
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| Being a wall and getting [[Slam | slammed]] (including by yourself){{Code Reference | namespace = XRL.World.Parts.Skill | class = Cudgel_Slam | method = Cast}} || || Yes ||Your mind winked out of existence. ''(Domination-specific)''
| Being a wall and getting [[Slam | slammed]] (including by yourself){{Code Reference | namespace = XRL.World.Parts.Skill | class = Cudgel_Slam | method = Cast}} || || Yes ||
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| Having one's original body destroyed when one is dominating another creature (caused by, e.g., any effect on this page being applied to the dominator's body while they're away){{Code Reference | namespace = XRL.World.Effects | class = Dominated | method = Remove}} || || N/A || Your original body was lost.
| Having one's original body destroyed when one is dominating another creature (caused by, e.g., any effect on this page being applied to the dominator's body while they're away){{Code Reference | namespace = XRL.World.Effects | class = Dominated | method = Remove}} || || N/A || Your original body was lost.
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| Having the creature one is dominating destroyed while still occupying it (This applies to any other entry on this table that has a “Yes” in the “Kills dominator?” column) || || N/A || Your mind winks out of existence.
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| Having one's fusion reactor deactivated, such as by becoming broken from examining oneself, when one is a {{Favilink |norm core mk I}}, {{Favilink |norm core mk II}}, or {{Favilink |norm core mk III}}{{Code Reference | class = FusionReactor | method = HandleEvent(EffectAppliedEvent)}} || No || Your flywheel failed catastrophically.
| Having one's fusion reactor deactivated, such as by becoming broken from examining oneself, when one is a {{Favilink |norm core mk I}}, {{Favilink |norm core mk II}}, or {{Favilink |norm core mk III}}{{Code Reference | class = FusionReactor | method = HandleEvent(EffectAppliedEvent)}} || No || Your flywheel failed catastrophically.
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| Being [[gas]] and dissipating or merging with another cloud of gas{{Code Reference | class = Gas | method = Disperse}}|| No ||You dissipated.
| Being [[gas]] and dissipating or merging with another cloud of gas{{Code Reference | class = Gas | method = Disperse}} || Yes ||
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| Being shot with a {{Favilink|nullray pistol}} when one is {{Favilink|normality gas}}{{Code Reference | class = DestroyContiguous | method = ChainDestroy}} || No ||You were cancelled from existence.
| Being shot with a {{Favilink|nullray pistol}} when one is {{Favilink|normality gas}}{{Code Reference | class = DestroyContiguous | method = ChainDestroy}} || Yes || You were cancelled from existence.
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