Asleep: Difference between revisions

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{{name}} is an effect that causes immobility and inaction for the specified amount of turns unless attacked, in which the previously asleep creature will wake up [[dazed]] if not a robot. The player can also choose to wake the asleep creature in the interaction menu if they are in an adjacent square. This is not a hostile action.
{{name}} is an effect that causes immobility and inaction for the specified amount of turns unless attacked, in which the previously asleep creature will wake up [[dazed]] if not a robot. The player can also choose to wake the asleep creature in the interaction menu if they are in an adjacent square. This is not a hostile action.


Creatures that are asleep cannot be spoken to, and instead the dialogue "(creature) snores loudly." appears instead. If the sleeping creature has a mind that can be psychically communicated with and is spoken to through [[Telepathy]] instead, the sleeping creature's dreams will be seen instead in {{qud text|&ccyan}} text, which are generated using Markov Chaining, the same method as white titled [[book]]s. If the creature's primary [[faction]] is [[Birds]], their dreams will also be interspersed with caws. <ref><code>XRL.World.Parts.ConversationScript</code></ref>
Creatures that are asleep cannot be spoken to, and instead the dialogue "(creature) snores loudly." appears instead. If the sleeping creature has a mind that can be psychically communicated with and is spoken to through [[Telepathy]] instead, the sleeping creature's dreams will be seen instead in {{qud text|&ccyan}} text, which are generated using Markov Chaining, the same method as white titled [[book]]s. If the creature's primary [[faction]] is [[Birds]], their dreams will also be interspersed with caws.{{Code Reference | class = ConversationScript}}


==Sources of Sleep==
==Sources of Sleep==

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