Asphalt: Difference between revisions
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Drams/100
(Created page with "{{Aliases|ids=AsphaltPuddle}} {{liquid | title={{qud text|&Kasphalt}} | liquidid=asphalt | id=AsphaltPool | flame=350 | vapor=2000 | cooling=0.1 | cookeffect=simple stability-...") |
imported>Gravesender m (Drams/100) |
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{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on {{name}} causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams every turn to break free. | {{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on {{name}} causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. | ||
Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and deal {{heart}}{{dice tooltip|1d6}} damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in {{name}} may become stuck. | Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and deal {{heart}}{{dice tooltip|1d6}} damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in {{name}} may become stuck. |