Isahind: Difference between revisions

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48 bytes removed ,  15:12, 11 January 2021
Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.55 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
Line 14: Line 14:
| tier = 2
| tier = 2
| colorstr = &W
| colorstr = &W
| tilecolors = Ww
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Hindren Corpse}}
| corpse = {{ID to name|Hindren Corpse}}
Line 39: Line 40:
| inventory = {{inventory|LeatherBracer|3|no|100}}{{inventory|Vine-Weave Tunic|1|no|100}}{{inventory|Sandals|2|no|100}}{{inventory|Battle Axe3|1|no|100}}{{inventory|Vinewafer|5-7|no|100}}{{inventory|Witchwood Bark|2-4|no|100}}{{inventory|Lah Petals|5-10|no|100}}{{inventory|Starapple|5-10|no|100}}{{inventory|Raw Boar Meat|3-5|no|100}}{{inventory|Urberry|1|no|100}}
| inventory = {{inventory|LeatherBracer|3|no|100}}{{inventory|Vine-Weave Tunic|1|no|100}}{{inventory|Sandals|2|no|100}}{{inventory|Battle Axe3|1|no|100}}{{inventory|Vinewafer|5-7|no|100}}{{inventory|Witchwood Bark|2-4|no|100}}{{inventory|Lah Petals|5-10|no|100}}{{inventory|Starapple|5-10|no|100}}{{inventory|Raw Boar Meat|3-5|no|100}}{{inventory|Urberry|1|no|100}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Persuasion_Intimidate}} </br>{{SkillID to name|Persuasion_Berate}} </br>{{SkillID to name|Persuasion_SnakeOiler}} </br>{{SkillID to name|Persuasion_Proselytize}} </br>{{SkillID to name|Acrobatics_Jump}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Persuasion_Intimidate}} </br>{{SkillID to name|Persuasion_Berate}} </br>{{SkillID to name|Persuasion_SnakeOiler}} </br>{{SkillID to name|Persuasion_Proselytize}} </br>{{SkillID to name|Acrobatics_Jump}}
| mutations = {{creature mutation|{{MutationID to name|FreezingHands}}|3|19}} </br>{{creature mutation|{{MutationID to name|Horns}}|3|19}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|19}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|0|19}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|0|19}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|19}}
| mutations = {{creature mutation|{{MutationID to name|FreezingHands}}|3|19}} </br>{{creature mutation|{{MutationID to name|Horns}}|3|19}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|19}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|0|19}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|0|19}}
| desc = It is not merely the icy vapor trails from =pronouns.indicativeProximal= hindren's hands that make =pronouns.possessive= stand out, nor is it =pronouns.possessive= fierce eyebrows or dark, shoulder-length hair, =pronouns.possessive= open arms or foreign-made tunic. Most striking about =pronouns.indicativeProximal= hindren trader is the fact that =pronouns.subjective= =verb:direct:afterpronoun= a friendly smile at everyone, even an intruding outsider.
| desc = It is not merely the icy vapor trails from =pronouns.indicativeProximal= hindren's hands that make =pronouns.possessive= stand out, nor is it =pronouns.possessive= fierce eyebrows or dark, shoulder-length hair, =pronouns.possessive= open arms or foreign-made tunic. Most striking about =pronouns.indicativeProximal= hindren trader is the fact that =pronouns.subjective= =verb:direct:afterpronoun= a friendly smile at everyone, even an intruding outsider.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.201.55
| gameversion = 2.0.201.60
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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