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{{disambig hatnote|This page describes the liquid asphalt, which causes objects to become '''tarry'''. For a more general usage of the term, see [[Tarry (disambiguation)]].}} | {{disambig hatnote|This page describes the liquid asphalt, which causes objects to become '''tarry'''. For a more general usage of the term, see [[Tarry (disambiguation)]].}} | ||
{{Aliases|ids=AsphaltPuddle}} | {{Aliases|ids=AsphaltPuddle}} | ||
{{liquid | {{liquid | ||
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| liquidid=asphalt | | liquidid=asphalt | ||
| id=AsphaltPool | | id=AsphaltPool | ||
| flame= | | flame=240 | ||
| vapor= | | vapor=1240 | ||
| | | adjective = {{qud shader|K|tarry}} | ||
| smeared = {{qud shader|K|tarred}} | |||
| stained = {{qud shader|K|tar}}{{qud shader|y|-stained}} | |||
| cookeffect=stabilityMinor | | cookeffect=stabilityMinor | ||
| value=0 | | value = 0 | ||
| weight = 0.5 | |||
| combustibility = 75 | |||
| thermalconductivity = 35 | |||
| fluidity = 1 | |||
| staining = 1 | |||
| dangeroustodrink = yes | |||
| image=asphalt.png | | image=asphalt.png | ||
| overrideimages = {{altimage start}}{{altimage | asphalt.png | type = large pool}}{{altimage | asphalt variation 1.png | type = puddle sprite #1}}{{altimage | asphalt variation 2.png | type = puddle sprite #2}}{{altimage | asphalt variation 3.png | type = puddle sprite #3}}{{altimage | asphalt variation 4.png | type = puddle sprite #4}}{{altimage | asphalt variation 5.png | type = puddle sprite #5}}{{altimage | asphalt variation 6.png | type = puddle sprite #6}}{{altimage | asphalt variation 7.png | type = puddle sprite #7}}{{altimage | asphalt variation 8.png | type = puddle sprite #8}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | asphalt.png | type = large pool}}{{altimage | asphalt variation 1.png | type = puddle sprite #1}}{{altimage | asphalt variation 2.png | type = puddle sprite #2}}{{altimage | asphalt variation 3.png | type = puddle sprite #3}}{{altimage | asphalt variation 4.png | type = puddle sprite #4}}{{altimage | asphalt variation 5.png | type = puddle sprite #5}}{{altimage | asphalt variation 6.png | type = puddle sprite #6}}{{altimage | asphalt variation 7.png | type = puddle sprite #7}}{{altimage | asphalt variation 8.png | type = puddle sprite #8}}{{altimage end}} | ||
| gameversion = 2.0.201.72 | |||
}} | }} | ||
{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty | {{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 24 or a diminishing return based on the total volume of the asphalt. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram. | ||
Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and deal {{heart}}{{dice tooltip|1d6}} damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in asphalt may become stuck. | Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and deal {{heart}}{{dice tooltip|1d6}} damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in asphalt may become stuck. |