Asphalt: Difference between revisions

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{{disambig hatnote|This page describes the liquid asphalt, which causes objects to become '''tarry'''. For a more general usage of the term, see [[Tarry (disambiguation)]].}}
{{disambig hatnote|This page describes the liquid asphalt, which causes objects to become '''tarry'''. For a more general usage of the term, see [[Tarry (disambiguation)]].}}
{{As Of Patch|2.0.201.51}}
{{Aliases|ids=AsphaltPuddle}}
{{Aliases|ids=AsphaltPuddle}}
{{liquid
{{liquid
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| liquidid=asphalt
| liquidid=asphalt
| id=AsphaltPool
| id=AsphaltPool
| flame=350
| flame=240
| vapor=2000
| vapor=1240
| cooling=0.1
| adjective = {{qud shader|K|tarry}}
| smeared = {{qud shader|K|tarred}}
| stained = {{qud shader|K|tar}}{{qud shader|y|-stained}}
| cookeffect=stabilityMinor
| cookeffect=stabilityMinor
| value=0
| value = 0
| weight = 0.5
| combustibility = 75
| thermalconductivity = 35
| fluidity = 1
| staining = 1
| dangeroustodrink = yes
| image=asphalt.png
| image=asphalt.png
| overrideimages = {{altimage start}}{{altimage | asphalt.png | type = large pool}}{{altimage | asphalt variation 1.png | type = puddle sprite #1}}{{altimage | asphalt variation 2.png | type = puddle sprite #2}}{{altimage | asphalt variation 3.png | type = puddle sprite #3}}{{altimage | asphalt variation 4.png | type = puddle sprite #4}}{{altimage | asphalt variation 5.png | type = puddle sprite #5}}{{altimage | asphalt variation 6.png | type = puddle sprite #6}}{{altimage | asphalt variation 7.png | type = puddle sprite #7}}{{altimage | asphalt variation 8.png | type = puddle sprite #8}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | asphalt.png | type = large pool}}{{altimage | asphalt variation 1.png | type = puddle sprite #1}}{{altimage | asphalt variation 2.png | type = puddle sprite #2}}{{altimage | asphalt variation 3.png | type = puddle sprite #3}}{{altimage | asphalt variation 4.png | type = puddle sprite #4}}{{altimage | asphalt variation 5.png | type = puddle sprite #5}}{{altimage | asphalt variation 6.png | type = puddle sprite #6}}{{altimage | asphalt variation 7.png | type = puddle sprite #7}}{{altimage | asphalt variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram.
{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 24 or a diminishing return based on the total volume of the asphalt. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram.


Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and deal {{heart}}{{dice tooltip|1d6}} damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in asphalt may become stuck.
Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and deal {{heart}}{{dice tooltip|1d6}} damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in asphalt may become stuck.

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