K-Goninon: Difference between revisions

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added File Ref template, and some extra info about k-goninon's inventory
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m (added File Ref template, and some extra info about k-goninon's inventory)
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=== Engulfing ===
=== Engulfing ===
k-Goninon's mainly attacks by approaching the player and attempting to [[engulfing|engulf]] them when it is within an adjacent tile. When engulfing the player, k-Goninon will inhabit the same tile as them, and will remain completely stationary. The player will suffer {{Heart}}6-9 damage every round{{Code Reference|class=XRL.World.Parts.EngulfingDamage}}<ref name="Object"><code>ObjectBlueprints.xml</code></ref> and will be unable to move; attempting to move will instead cause the player to perform a melee attack against k-Goninon. Additionally, the player will be unable to perform certain physical actions, such as [[Charge]], [[Juke]], and [[Jump]].{{Code Reference|class=XRL.World.Effects.Engulfed}} The player cannot be attacked by other creatures while being engulfed, and any attempting to do so will instead target k-Goninon.  
k-Goninon's mainly attacks by approaching the player and attempting to [[engulfing|engulf]] them when it is within an adjacent tile. When engulfing the player, k-Goninon will inhabit the same tile as them, and will remain completely stationary. The player will suffer {{Heart}}6-9 damage every round{{Code Reference|class=XRL.World.Parts.EngulfingDamage}}{{File Ref|file=ObjectBlueprints|name=Object}} and will be unable to move; attempting to move will instead cause the player to perform a melee attack against k-Goninon. Additionally, the player will be unable to perform certain physical actions, such as [[Charge]], [[Juke]], and [[Jump]].{{Code Reference|class=XRL.World.Effects.Engulfed}} The player cannot be attacked by other creatures while being engulfed, and any attempting to do so will instead target k-Goninon.  


When k-Goninon engulfs a creature, a timer is started that begins at 10 and decrements by 1 each round. When the timer reaches 0, k-Goninon and its victim will "melt through the floor" and forcibly descend from their current strata level by 1 strata. This creates a {{favilink|deep shaft}} in the tile where k-Goninon melted through the floor. There is no limit to how many times this can occur; however, k-Goninon cannot melt through the floor if an obstacle is present in the strata level below, such as a wall or other impassable object.{{Code Reference|class=EngulfingDescends}}  
When k-Goninon engulfs a creature, a timer is started that begins at 10 and decrements by 1 each round. When the timer reaches 0, k-Goninon and its victim will "melt through the floor" and forcibly descend from their current strata level by 1 strata. This creates a {{favilink|deep shaft}} in the tile where k-Goninon melted through the floor. There is no limit to how many times this can occur; however, k-Goninon cannot melt through the floor if an obstacle is present in the strata level below, such as a wall or other impassable object.{{Code Reference|class=EngulfingDescends}}  
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=== Equipment ===
=== Equipment ===
k-Goninon is unique in that its inventory is completely random every playthrough, and can consist of any item in the game that is eligible for dynamic encounters.{{Code Reference|namespace=Qud.API|class=EncountersAPI}} k-Goninon's inventory will be populated with 10<ref name="Pop"><code>PopulationTables.xml</code></ref> such items, which may be completely useless to it due to their random nature; however, k-Goninon will utilize any items that it can equip to one of its equipment slots, and thus can be encountered wearing armor and wielding melee, missile, or throwable weapons of any variety.
k-Goninon is unique in that its inventory is completely random every playthrough, and can consist of any item in the game that is eligible for dynamic encounters. k-Goninon can even spawn with items that are normally unobtainable, or objects that normally cannot be carried in the inventory.{{Code Reference|namespace=Qud.API|class=EncountersAPI}} k-Goninon's inventory will be populated with 10 such items, which may be completely useless to it due to their random nature; however, k-Goninon will utilize any items that it can equip to one of its equipment slots, and thus can be encountered wearing armor and wielding melee, missile, or throwable weapons of any variety.


k-Goninon only has one item in its inventory that is static across playthroughs; the {{favilink|repulsive device}}.  
k-Goninon only has one item in its inventory that is static across playthroughs; the {{favilink|repulsive device}}.{{File Ref|file=PopulationTables}}


== Special Properties ==
== Special Properties ==
k-Goninon will always spawn with the Mark of Death. Additionally, it will never be hated by [[robots]].
k-Goninon will always spawn with the Mark of Death. Additionally, it will never be hated by [[robots]].<ref name="Object"/>


== Water Ritual ==
== Water Ritual ==

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