Latched onto: Difference between revisions

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156 bytes removed ,  15:34, 8 September 2019
m
fixed wrong info
(Created page with "{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}} {{name}} is an effect that can be applied by {{favilink|madpole|plural}}...")
 
m (fixed wrong info)
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{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}}
{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}}
{{name}} is an effect that can be applied by {{favilink|madpole|plural}} and {{favilink|maghammer|plural}}. In addition to this, depending on how the creature is latched, the {{name}} creature will take damage every turn by doing certain actions. For {{favilink|madpole|plural}}, an attack will be made on every attempt to move and break free. For {{favilink|maghammer|plural}}, it will do an additional attack every end of turn. Every attempt to move while being {{name}} requires a [[Strength]] [[save]] of a specified difficulty. If this succeeds, the creature will break free. If atched onto by a {{favilink|madpole}}, they will get one additional attack as the creature breaks free.  
{{name}} is an effect that can be applied by {{favilink|madpole|plural}} and {{favilink|maghammer|plural}}. In addition to this, the {{name}} creature will take damage every end of turn by the latched onto weapon. Every attempt to move while being {{name}} requires a [[Strength]] [[save]] of a specified difficulty. If this fails, the creature is unable to move. Every action also requires a strength save of 15 (if madpole) or 20 (if maghammer). If this succeeds, the creature will break free.  


If the {{name}} creature [[juke]]s, {{name}} will immediately end.
If the {{name}} creature [[juke]]s or [[teleportation|teleports]] away, {{name}} will immediately end.
{{Effect Navbox}}
{{Effect Navbox}}

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