Light Manipulation: Difference between revisions

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200 bytes added ,  14:11, 12 December 2020
Added info about lase turning creatures into ashes, which may or not be useful, especially early game. May need to be rewritten since my english is not that good
(Added info about lase turning creatures into ashes, which may or not be useful, especially early game. May need to be rewritten since my english is not that good)
Line 18: Line 18:


One Lase charge is regenerated every 15 turns. This does not scale with level or [[willpower]] and it is not measured from the last turn that a charge was fired - the timer runs continuously every 15 turns regardless of when any charges were fired.
One Lase charge is regenerated every 15 turns. This does not scale with level or [[willpower]] and it is not measured from the last turn that a charge was fired - the timer runs continuously every 15 turns regardless of when any charges were fired.
As light-based damage, creatures killed with lase will turn into ashes, so if you are trying to complete a quest that requires retrieving a corpse to complete, avoid finishing it off with your lase.
== Formulas ==
== Formulas ==
The following formulas are used to determine damage, {{PV}}PV, maximum charges/light radius and reflect chance based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LightManipulation}}
The following formulas are used to determine damage, {{PV}}PV, maximum charges/light radius and reflect chance based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LightManipulation}}
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