Astral tabby: Difference between revisions

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Astral tabbies are perhaps most notable for their unique mutation, [[Astral]], which causes them to be permanently [[phased]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Astral}} This means they are intangible to physical objects, and as such are unable to attack or be attacked by creatures that are not phased or [[omniphase]], with some exceptions. The phased effect can be counteracted with [[normality]].
Astral tabbies are perhaps most notable for their unique mutation, [[Astral]], which causes them to be permanently [[phased]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Astral}} This means they are intangible to physical objects, and as such are unable to attack or be attacked by creatures that are not phased or [[omniphase]], with some exceptions. The phased effect can be counteracted with [[normality]].


Astral tabbies will be hostile to the player by default, though due to being phased, they will not normally be able to attack the player, and will simply follow them around instead. If the player becomes phased, or if an astral tabby becomes [[phase|in-phase]], it will be able to attack, and will do so in melee with its {{favilink page|Data:bite (astral tabby)}} and {{favilink page|Data:claw (astral tabby)|plural}}. These are natural [[axe]] weapons that each have a [[penetration]] bonus of {{PV}}6 and a damage of {{Heart}}{{dice tooltip|6d2}}, and possess a special version of the [[serrated]] mod which gives them a 75% chance to [[dismember]] a target on hit.{{XML Ref|object|Astral_Tabby_Bite}}{{XML Ref|object|Astral_Tabby_Claw}} To supplement their claws, astral tabbies possess the [[Axe Proficiency]], [[Cleave]], and [[Dismember]] skills.{{XML Ref|object|Astral Tabby}}
Astral tabbies will be hostile to the player by default, though due to being phased, they will not normally be able to attack the player, and will simply follow them around instead. If the player becomes phased, or if an astral tabby becomes [[phase|in-phase]], it will be able to attack, and will do so in melee with its {{favilink page|Data:bite (astral tabby)}} and {{favilink page|Data:claw (astral tabby)|plural}}. These are natural [[axe]] weapons that each have a [[penetration]] bonus of {{PV}}6 and a damage of {{Heart}}{{dice tooltip|6d2}}, and possess a special version of the [[serrated]] mod which gives them a 75% chance to [[dismember]] a target on hit.{{XML Ref|object|Astral_Tabby_Bite}}{{XML Ref|object|Astral_Tabby_Claw}} To supplement their bite and claws, astral tabbies possess the [[Axe Proficiency]], [[Cleave]], and [[Dismember]] skills.{{XML Ref|object|Astral Tabby}}


Astral tabbies are swarmers, meaning they gain +1 to their to-hit and penetration rolls for every other swarmer adjacent to their target.{{Code Reference|class=Swarmer}}
Astral tabbies are swarmers, meaning they gain +1 to their to-hit and penetration rolls for every other swarmer adjacent to their target.{{Code Reference|class=Swarmer}}

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