Lurking beth: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Character
{{Character
| title = {{Qud text|lurking beth}}
| title = {{Qud text|lurking beth}}
Line 9: Line 8:
| dv = -10
| dv = -10
| weight = 200
| weight = 200
| featureweightinfo = no
| id = Lurking Beth
| id = Lurking Beth
| tier = 4
| tier = 4
| colorstr = &amp;c
| colorstr = &amp;c
| tilecolors = cR
| renderstr = ♂
| renderstr = ♂
| isplant = yes
| isplant = yes
| extra = {{Extra info|hidden = 18 | noprone = yes}}
| role = Lurker
| extra = {{Extra info|weight = 200 | hidden = 18 | noprone = yes | hurtbydefoliant = 2}}
| inheritingfrom = BasePlant
| inheritingfrom = BasePlant
| strength = 6+1d3+3d2
| agility = 6+1d3+3d2
| toughness = 14+1d3+3d2
| intelligence = 2+1d2+3d2-1
| willpower = 0
| ego = 0
| acid = 0
| acid = 0
| electric = 50
| electric = 50
| cold = 50
| cold = 50
| heat = -25
| heat = -25
| xptier = 3
| faction = {{creature faction|{{FactionID to name|Roots}}|100}}
| faction = {{creature faction|{{FactionID to name|Roots}}|100}}
| demeanor = neutral
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|2}}
| gender = neuter
| desc = Spiny mineral nodules alternate shape between rough water-hewn rock and polished chrome to camouflage themselves in mixed material environments.
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|2|0}}
| desc = Spiny mineral nodules are camouflaged against stone and chrome.
| categories = Plants
| categories = Plants
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing {{Heart}}{{Dice tooltip|2d10+5}} damage and applying an additional [[bleeding]] effect.
A {{name}} is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing {{Heart}}{{Dice tooltip|2d10+5}} damage and applying an additional [[bleeding]] effect.


Multiple {{name}} will appear together in clusters of {{Dice tooltip|1d6}} connected tiles. They are commonly found in [[Bethesda Susa]].
Multiple {{name}} will appear together in clusters of {{Dice tooltip|1d6}} connected tiles. They are commonly found in {{favilink|Bethesda Susa}}.


You can attack and destroy a {{name}} by force attacking (Ctrl+<Direction>) into an empty square. If a {{name}} is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.
You can attack and destroy a {{name}} by force attacking (Ctrl+<Direction>) into an empty square. If a {{name}} is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.
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