Meyehind: Difference between revisions
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Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks |
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Line 14: | Line 14: | ||
| tier = 1 | | tier = 1 | ||
| colorstr = &g | | colorstr = &g | ||
| tilecolors = gw | |||
| renderstr = h | | renderstr = h | ||
| corpse = {{ID to name|Hindren Corpse}} | | corpse = {{ID to name|Hindren Corpse}} | ||
Line 39: | Line 40: | ||
| inventory = {{inventory|LeatherBracer|1|no|100}}{{inventory|Elastyne Skin Suit|1|no|100}}{{inventory|Battle Axe3|1|no|100}}{{inventory|Short Bow|1|no|100}}{{inventory|Steel Arrow|20|no|100}} | | inventory = {{inventory|LeatherBracer|1|no|100}}{{inventory|Elastyne Skin Suit|1|no|100}}{{inventory|Battle Axe3|1|no|100}}{{inventory|Short Bow|1|no|100}}{{inventory|Steel Arrow|20|no|100}} | ||
| skills = {{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Acrobatics_Jump}} | | skills = {{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Acrobatics_Jump}} | ||
| mutations = {{creature mutation|{{MutationID to name|Horns}}|3|16}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|16}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|0|16}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|0 | | mutations = {{creature mutation|{{MutationID to name|Horns}}|3|16}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|16}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|0|16}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|0|16}} | ||
| desc = This lanky hindren's thin frame seems even thinner, wrapped as it is in elastyne and wilting in an unassuming hunch. Still, =pronouns.possessive= bright emerald eyes take in =pronouns.possessive= surroundings with more insight than anxiety, and =pronouns.possessive= fingers flicker a complex rhythm in the air as =pronouns.subjective= =verb:stand:afterpronoun= idle. =pronouns.Possessive= lightly-furred face moves little, even as =pronouns.subjective= speaks. | | desc = This lanky hindren's thin frame seems even thinner, wrapped as it is in elastyne and wilting in an unassuming hunch. Still, =pronouns.possessive= bright emerald eyes take in =pronouns.possessive= surroundings with more insight than anxiety, and =pronouns.possessive= fingers flicker a complex rhythm in the air as =pronouns.subjective= =verb:stand:afterpronoun= idle. =pronouns.Possessive= lightly-furred face moves little, even as =pronouns.subjective= speaks. | ||
| categories = Unique Characters | | categories = Unique Characters | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.60 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |