Meyehind: Difference between revisions

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48 bytes removed ,  15:12, 11 January 2021
Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.55 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
Line 14: Line 14:
| tier = 1
| tier = 1
| colorstr = &g
| colorstr = &g
| tilecolors = gw
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Hindren Corpse}}
| corpse = {{ID to name|Hindren Corpse}}
Line 39: Line 40:
| inventory = {{inventory|LeatherBracer|1|no|100}}{{inventory|Elastyne Skin Suit|1|no|100}}{{inventory|Battle Axe3|1|no|100}}{{inventory|Short Bow|1|no|100}}{{inventory|Steel Arrow|20|no|100}}
| inventory = {{inventory|LeatherBracer|1|no|100}}{{inventory|Elastyne Skin Suit|1|no|100}}{{inventory|Battle Axe3|1|no|100}}{{inventory|Short Bow|1|no|100}}{{inventory|Steel Arrow|20|no|100}}
| skills = {{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Acrobatics_Jump}}
| skills = {{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Acrobatics_Jump}}
| mutations = {{creature mutation|{{MutationID to name|Horns}}|3|16}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|16}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|0|16}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|0|16}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|16}}
| mutations = {{creature mutation|{{MutationID to name|Horns}}|3|16}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|16}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|0|16}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|0|16}}
| desc = This lanky hindren's thin frame seems even thinner, wrapped as it is in elastyne and wilting in an unassuming hunch. Still, =pronouns.possessive= bright emerald eyes take in =pronouns.possessive= surroundings with more insight than anxiety, and =pronouns.possessive= fingers flicker a complex rhythm in the air as =pronouns.subjective= =verb:stand:afterpronoun= idle. =pronouns.Possessive= lightly-furred face moves little, even as =pronouns.subjective= speaks.
| desc = This lanky hindren's thin frame seems even thinner, wrapped as it is in elastyne and wilting in an unassuming hunch. Still, =pronouns.possessive= bright emerald eyes take in =pronouns.possessive= surroundings with more insight than anxiety, and =pronouns.possessive= fingers flicker a complex rhythm in the air as =pronouns.subjective= =verb:stand:afterpronoun= idle. =pronouns.Possessive= lightly-furred face moves little, even as =pronouns.subjective= speaks.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.201.55
| gameversion = 2.0.201.60
}}
}}
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