Neek: Difference between revisions
Jump to navigation
Jump to search
Updated by Teamtoto with game version 2.0.202.66 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks |
||
Line 19: | Line 19: | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = NPC | | role = NPC | ||
| extra = {{Extra info|weight = 200 | uniquechara = yes}} | | extra = {{Extra info|weight = 200 | uniquechara = yes | bodytype = Humanoid}} | ||
| inheritingfrom = Barathrumite | | inheritingfrom = Barathrumite | ||
| quickness = 100 | | quickness = 100 | ||
Line 40: | Line 40: | ||
| gender = nonspecific | | gender = nonspecific | ||
| inventory = {{inventory|Laser Rifle|1|no|100}} | | inventory = {{inventory|Laser Rifle|1|no|100}} | ||
| skills = {{SkillID to name| | | skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Acrobatics_Tumble}} </br>{{SkillID to name|CookingAndGathering_Spicer}} </br>{{SkillID to name|Customs_TrashDivining}} </br>{{SkillID to name|Rifles}} | ||
| mutations = {{creature mutation|{{MutationID to name|HeightenedAgility}}|3|14}} </br>{{creature mutation|{{MutationID to name|Quills}}|6|14}} | | mutations = {{creature mutation|{{MutationID to name|HeightenedAgility}}|3|14}} </br>{{creature mutation|{{MutationID to name|Quills}}|6|14}} | ||
| desc = =pronouns.Possessive= face is tender, clean, and dotted with tiny furs. =pronouns.Possessive= head-hair is gelatinized and shaped into a sharp rectangle. =pronouns.Possessive= eyes are light and wide. Weird clothes hang about =pronouns.possessive= narrow frame, and =pronouns.possessive= fingers fidget in patterned asynchronicity. Occasionally =pronouns.subjective= beam a grin and freeze =pronouns.possessive= motion before resuming as if nothing happened. | | desc = =pronouns.Possessive= face is tender, clean, and dotted with tiny furs. =pronouns.Possessive= head-hair is gelatinized and shaped into a sharp rectangle. =pronouns.Possessive= eyes are light and wide. Weird clothes hang about =pronouns.possessive= narrow frame, and =pronouns.possessive= fingers fidget in patterned asynchronicity. Occasionally =pronouns.subjective= beam a grin and freeze =pronouns.possessive= motion before resuming as if nothing happened. | ||
| categories = Unique Characters | | categories = Unique Characters | ||
| gameversion = 2.0.202. | | gameversion = 2.0.202.66 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |