Normality field: Difference between revisions
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Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.48}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}} | | title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}} | ||
| image = normality field.png | | image = normality field.png | ||
| gif = normality field animated.gif | | gif = normality field animated.gif | ||
| weight = 100000 | |||
| featureweightinfo = no | |||
| id = RealityStabilizationField | | id = RealityStabilizationField | ||
| colorstr = &y | | colorstr = &y | ||
| renderstr = ° | | renderstr = ° | ||
| extra = {{Extra info|solid = no}} | | extra = {{Extra info|weight = 100000 | solid = no}} | ||
| inheritingfrom = Object | | inheritingfrom = Object | ||
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | | desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. |