Normality field: Difference between revisions

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61 bytes added ,  03:16, 1 November 2020
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}}
| title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}}
| image = normality field.png
| image = normality field.png
| gif = normality field animated.gif
| gif = normality field animated.gif
| weight = 100000
| featureweightinfo = no
| id = RealityStabilizationField
| id = RealityStabilizationField
| colorstr = &amp;y
| colorstr = &amp;y
| renderstr = °
| renderstr = °
| extra = {{Extra info|solid = no}}
| extra = {{Extra info|weight = 100000 | solid = no}}
| inheritingfrom = Object
| inheritingfrom = Object
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
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