Penetrating radar: Difference between revisions
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Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2
imported>Trashmonks (Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
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{{As Of Patch|2.0.200.80}} | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|penetrating radar}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}} | ||
| image = penetrating radar.png | | image = penetrating radar.png | ||
| weight = 0 | | weight = 0 | ||
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| inheritingfrom = BaseCybernetics2Equipment_6point | | inheritingfrom = BaseCybernetics2Equipment_6point | ||
| desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings. | | desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings. | ||
{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}} | |||
| categories = Items | | categories = Items | ||
}} | }} | ||
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