Penetrating radar: Difference between revisions

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356 bytes added ,  18:04, 27 July 2020
Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2
imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|penetrating radar}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}}
| image = penetrating radar.png
| image = penetrating radar.png
| weight = 0
| weight = 0
Line 10: Line 12:
| inheritingfrom = BaseCybernetics2Equipment_6point
| inheritingfrom = BaseCybernetics2Equipment_6point
| desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.
| desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.
{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}}
| categories = Items
| categories = Items
}}
}}
<!-- END QBE -->
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