Penetration (PV): Difference between revisions

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==How PV Is Displayed==
==How PV Is Displayed==
A weapon's PV is displayed in game in one of the following three ways.
A weapon's PV is displayed in game in one of the following ways.


{|class="wikitable"
{|class="wikitable"
!Weapon Type
!Display Format
!Display Format
!Example
!Example
!Notes
|-
|-
|<span style="font-size:120%><b>{{PV}}X</b></span>
! rowspan="3" | Melee
| style="text-align:center;" | <span style="font-size:120%><b>{{PV}}X</b></span>
|[[File:PV_example_basic.png]]
|[[File:PV_example_basic.png]]
| rowspan="3" |
* '''X''' is the strength-modified PV of a melee weapon. This value changes if your strength changes.<br>(4 + [[modifier|strength modifier]] for one-handed weapons, or 5 + strength modifier for two-handed weapons).
* '''Y''' is the maximum achievable PV for this melee weapon. PV will be capped at this value regardless of your strength modifier. This maximum achievable PV shows up in game only if you've turned on the "Display detailed weapon penetration and damage in name" [[option]].
* '''≈''' represents [[vibro]] penetration, which automatically sets penetration equal to the target's [[AV]] value.
|-
|-
|<span style="font-size:120%><b>{{PV}}X{{Color|K|/Y}}</b></span>
| style="text-align:center;" | <span style="font-size:120%><b>{{PV}}X{{Color|K|/Y}}</b></span>
|[[File:PV_example_detailed.png]]
|[[File:PV_example_detailed.png]]
|-
|-
|<span style="font-size:120%><b>{{PV}}≈</b></span>
| style="text-align:center;" | <span style="font-size:120%><b>{{PV}}≈</b></span>
|[[File:PV_example_vibro.png]]
|[[File:PV_example_vibro.png]]
|-
! Missile<br><span style="font-weight:normal;">(non-bow)</span>
| style="text-align:center;" | <span style="font-size:120%><b>{{PV}}X</b></span>
|[[File:Missile_PV_example.png]]
|
* '''X''' is the intrinsic PV of a non-bow missile weapon - non-bow missile weapon PV cannot be modified by strength or other attributes.
|-
! Missile<br><span style="font-weight:normal;">(bow)</span>
| style="text-align:center;" | <span style="font-size:120%><b>{{PV}}X</b></span>
|[[File:Bow_PV_example.png]]
|
* '''X''' is the current PV of a bow. This can be modified by strength up to a certain point, and can also be modified by the ammo loaded in the bow.
|-
! Thrown
| style="text-align:center;" | <span style="font-size:120%><b>{{PV}}X</b></span>
|[[File:Thrown_PV_example.png]]
|
* '''X''' is the maximum achievable PV for this thrown weapon. (similar to Y for melee weapons)
* The actual PV of a thrown weapon will be 5 + your strength modifier. This value is not displayed in game.
|}
|}


* '''X''' is the strength-modified PV of a melee weapon<br>(4 + [[modifier|strength modifier]] for one-handed weapons, or 5 + strength modifier for two-handed weapons).
Note that the descriptions above apply only to the value that is displayed in the game UI. For the purposes of actual PV calculations, as described in the sections below, the game subtracts 4 from the values that are shown in the UI. So, for example, the fullerite maul pictured above has a penetration value of 2 for the purposes of all in-game calculations. ([[:Category:Vibro_Weapons|vibro weapons]] are an exception to this rule.)
** For missile weapons, '''X''' is the weapon's intrinsic penetration value - missile weapon PV cannot be modified by strength or other attributes.
** For thrown weapons, '''X''' is the throwing PV cap for the weapon (it acts similarly to how '''Y''' below acts for melee weapons)
* '''Y''' is the maximum achievable PV for this melee weapon. PV is capped at this value regardless of your strength modifier.
** The maximum achievable PV shows up in game only if you've turned on the "Display detailed weapon penetration and damage in name" [[option]].
** Missile weapons do not show a maximum PV in game and their PV cannot be modified by attributes.
* '''≈''' represents [[vibro]] penetration, which automatically sets penetration equal to the target's [[AV]] value.
 
Note that the description above applies only to the value that is displayed in the game UI. For the purposes of actual PV calculations, as described in the sections below, the game subtracts 4 from the values that are shown in the UI. So, for example, the fullerite maul pictured above has a penetration value of 2 for the purposes of all in-game calculations. ([[:Category:Vibro_Weapons|vibro weapons]] are an exception to this rule.)


==Melee Weapon PV Calculation==
==Melee Weapon PV Calculation==

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