Phase cannon: Difference between revisions

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102 bytes added ,  20:41, 1 December 2020
m
Removed incorrect info on jacked phase cannon compatibility with biodynamic power plants.
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
imported>Slp0001
m (Removed incorrect info on jacked phase cannon compatibility with biodynamic power plants.)
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The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as using a [[jacked|<u>{{qud shader|c|jacked}}</u>]] {{name}} in combination with the [[Electrical Generation]] mutation or a {{favilink|biodynamic power plant}}.
The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as using a [[jacked|<u>{{qud shader|c|jacked}}</u>]] {{name}} in combination with the [[Electrical Generation]] mutation. (Note: phase cannons do not work with a {{favilink|biodynamic power plant}}, as they require more energy per shot than this implant produces.)


This weapon is also notable for having [[omniphase]] projectiles, allowing its wielder to attack enemies that are in a different phase.
This weapon is also notable for having [[omniphase]] projectiles, allowing its wielder to attack enemies that are in a different phase.
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