Beak: Difference between revisions
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Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2
m (-> mutated natural weapons) |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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{{missing info|what is the chance of striking with the beak?}} | {{missing info|what is the chance of striking with the beak?}} | ||
==The Beak== | ==The Beak==<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.199.5}} | |||
{{Item | {{Item | ||
| title = {{Qud text|beak}} | | title = {{Qud text|beak}} | ||
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| maxpv = 4 | | maxpv = 4 | ||
| vibro = no | | vibro = no | ||
| damage = | | damage = 2 | ||
| av = 0 | | av = 0 | ||
| weight = 0 | | weight = 0 | ||
| commerce = 0 | | commerce = 0 | ||
| | | weaponskill = {{SkillID to name|ShortBlades}} | ||
| id = Beak | |||
| renderstr = * | | renderstr = * | ||
| | | extra = {{Extra info|twohanded = no | cursed = yes}} | ||
| twohanded = no | | inheritingfrom = Horns | ||
| cursed = yes | |||
| wornon = Face | | wornon = Face | ||
| desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others. | | desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others. | ||
| categories = Mutated Natural Weapons | |||
}} | }} | ||
<!-- END QBE --> | |||
'''Beak''' is only one possible name that the defect can be named. Upon character creation, it can be renamed to be several other names: | '''Beak''' is only one possible name that the defect can be named. Upon character creation, it can be renamed to be several other names: | ||
{| class="wikitable" | {| class="wikitable" |