Beak: Difference between revisions

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248 bytes added ,  15:22, 18 April 2020
Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2
m (-> mutated natural weapons)
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
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{{missing info|what is the chance of striking with the beak?}}
{{missing info|what is the chance of striking with the beak?}}


==The Beak==
==The Beak==<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|beak}}
| title = {{Qud text|beak}}
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| maxpv = 4
| maxpv = 4
| vibro = no
| vibro = no
| damage = 1
| damage = 2
| av = 0
| av = 0
| weight = 0
| weight = 0
| commerce = 0
| commerce = 0
| skill = {{skillID to name|ShortBlades}}
| weaponskill = {{SkillID to name|ShortBlades}}
| id = Beak
| renderstr = *
| renderstr = *
| id = Beak
| extra = {{Extra info|twohanded = no | cursed = yes}}
| twohanded = no
| inheritingfrom = Horns
| cursed = yes
| wornon = Face
| wornon = Face
| desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
| desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
| categories = Mutated Natural Weapons
}}
}}
<!-- END QBE -->
'''Beak''' is only one possible name that the defect can be named. Upon character creation, it can be renamed to be several other names:
'''Beak''' is only one possible name that the defect can be named. Upon character creation, it can be renamed to be several other names:
{| class="wikitable"
{| class="wikitable"
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