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The number of actions a character can take per turn is affected by a wide variety of skills, mutations, items, statuses, and effects. | The number of actions a character can take per turn is affected by a wide variety of skills, mutations, items, statuses, and effects. | ||
Generally speaking, a creature's effective quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} | |||
=== Quickness Modifiers === | === Quickness Modifiers === | ||
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A character's movement speed controls the amount of action points that are required for the character to move, and thus movement speed can have a significant effect on how quickly a character moves, independent of other actions. | A character's movement speed controls the amount of action points that are required for the character to move, and thus movement speed can have a significant effect on how quickly a character moves, independent of other actions. | ||
== References== |