Quickness: Difference between revisions

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1,113 bytes added ,  20:00, 9 November 2020
update action cost table
(update for mutation changes)
(update action cost table)
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|'''{{Color|G|33%}}''' additional reduced action cost of sprinting while worn. ''(you sprint at 3 times your normal movement speed instead of 2 times your normal speed)''
|'''{{Color|G|33%}}''' additional reduced action cost of sprinting while worn. ''(you sprint at 3 times your normal movement speed instead of 2 times your normal speed)''
|-
|-
|Empty the Clips
|[[Empty the Clips]]
|skill
|skill
|'''{{Color|G|50%}}''' temporary reduced action cost of firing pistols for twenty rounds.
|'''{{Color|G|50%}}''' temporary reduced action cost of firing pistols for twenty rounds.
|-
|-
|Fastest Gun in the Rust
|[[Fastest Gun in the Rust]]
|skill
|skill
|'''{{Color|G|25%}}''' permanent reduced action cost of firing pistols.
|'''{{Color|G|25%}}''' permanent reduced action cost of firing pistols.
|-
|-
|Short Blade Expertise
|{{favilink|medassist module}}
|cybernetic
|'''{{Color|G|80%}}''' reduced action cost of applying any [[tonic]]. Pre-loaded injectors are applied by the '''medassist module''' at no action cost.
|-
|{{favilink|micromanipulator array}}
|cybernetic
|'''{{Color|G|40%}}''' reduced action cost of [[Tinkering]] skills.
|-
|{{favilink|plastifier chem vest}}
|equipment
|'''{{Color|G|100%}}''' reduced action cost of applying any [[tonic]].
|-
|{{favilink|rapid release finger flexors}}
|cybernetic
|'''{{Color|G|25%}}''' reduced action cost of firing [[:Category:Pistols|pistols]].
|-
|[[Short Blade Expertise]]
|skill
|skill
|'''{{Color|G|25%}}''' reduced action cost of bump-attacking while primary hand contains a short blade.
|'''{{Color|G|25%}}''' reduced action cost of bump-attacking while primary hand contains a short blade. Also applies to using the [[Hobble]] skill or the [[Shank]] skill with a short blade in your primary weapon hand.
|-
|-
|Sprinting
|[[Sprinting]]
|ability
|ability
|'''{{Color|G|50%}}''' temporary reduced action cost of movement.
|'''{{Color|G|50%}}''' temporary reduced action cost of movement.
|-
|{{favilink|steel butcher knife}}
|equipment
|{{Qud text|&gv&Ga&Cr&gi&Ga&Cb&gl&Ge}} reduced action cost of the [[Butchery]] skill (the action cost to butcher a corpse is divided by 1 plus the number of '''steel butcher knives''' currently equipped).
|-
|-
|Swimming '''''{{Color|K|(the action)}}'''''
|Swimming '''''{{Color|K|(the action)}}'''''
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|'''{{Color|R|+500}}''' temporary action cost to movement while moving through any large pool of liquid.
|'''{{Color|R|+500}}''' temporary action cost to movement while moving through any large pool of liquid.
|-
|-
|Swimming '''''{{Color|K|(the skill)}}'''''
|[[Swimming]] '''''{{Color|K|(the skill)}}'''''
|skill
|skill
|'''{{Color|G|50%}}''' permanent reduced action cost of swimming. ''(swimming costs only 250 extra action points, instead of 500 extra action points)''
|'''{{Color|G|50%}}''' permanent reduced action cost of swimming. ''(swimming costs only 250 extra action points, instead of 500 extra action points)''
|-
|-
|Two-Headed
|[[Telepathy]]
|mental mutation
|'''{{Color|G|90%}}''' reduced action cost of directing [[companions]] to perform tasks.
|-
|[[Two-Headed]]
|physical mutation
|physical mutation
|'''{{Color|G|20%}}''' to '''{{Color|G|56%}}''' permanent reduced action cost of using mental mutations, depending on mutation level.
|'''{{Color|G|20%}}''' or greater permanent reduced action cost of using mental mutations, depending on mutation level.
|}
|}


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