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imported>Trashmonks |
Kernelmethod (talk | contribs) (Updated by Kernelmethod with game version 2.0.206.65 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|B|{{(}}recycling suit{{)}}}}}} | | title = {{Qud text|{{Qud shader|B|{{(}}recycling suit{{)}}}}}} | ||
Line 8: | Line 7: | ||
| dv = 0 | | dv = 0 | ||
| weight = 35 | | weight = 35 | ||
| featureweightinfo = yes | |||
| commerce = 95 | | commerce = 95 | ||
| maxvol = 8 | | maxvol = 8 | ||
| | | liquidgentype = water | ||
| | | liquidgenrate = 1000 | ||
| id = Recycling Suit | | id = Recycling Suit | ||
| complexity = 4 | | complexity = 4 | ||
Line 19: | Line 19: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &B | | colorstr = &B | ||
| tilecolors = Bb | |||
| renderstr = ] | | renderstr = ] | ||
| inheritingfrom = BaseArmor | | inheritingfrom = BaseArmor | ||
| dynamictable = {{Dynamic object|Items|Recycling Suit}} | |||
| unidentifiedimage = recycling suit unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = armor | |||
| wornon = Body | | wornon = Body | ||
| desc = | | supportedmods = BodyMods,CommonMods | ||
| desc = Rubber tubes worm their way through salvaged elastyne filted with filters to recover wastewater from the overworked body. | |||
| categories = Armor | | categories = Armor | ||
| gameversion = 2.0.206.65 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{Name}} is a rare, mid-tier armor item. While worn, it generates 1 dram of {{favilink|water}} every 1000 turns (10 times faster than armor with the [[Recycling]] mod). | |||
As armor it is slightly better than {{favilink|chain mail}}, with no penalty to [[DV]], identical [[AV]], and it is also impervious to [[Rusted|rust]]. | |||
== Mechanics == | |||
Under normal circumstances, the player character loses 20 thirst every turn. Because a dram of water adds 10,000 thirst, in the time that it takes for a {{name}} to generate a dram of water, the player will have lost 20,000 thirst. Thus, a recycling suit effectively halves the player's water consumption. | |||
See [[Thirst#Passive Thirst]] for more information. | |||
== Considerations == | |||
{{Opinion}} | |||
As the player character does not get thirstier when asleep, it is technically possible to generate infinite water with a {{name}} by sleeping for many thousands of turns. | |||
{{Body Armor Navbox}} |