Salt: Difference between revisions

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1,541 bytes added ,  18:13, 24 November 2019
blurbb
(Created page with "{{stub}} {{Aliases|ids=SaltPuddle}} {{liquid | title={{qud text|&Ysalt}} | liquidid=salt | id=SaltPool | flame=800 | vapor=1465 | cooling=0.6 | cookeffect=simple taste=based |...")
 
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{{stub}}
{{Aliases|ids=SaltPuddle}}
{{Aliases|ids=SaltPuddle}}
{{liquid
{{liquid
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| vapor=1465
| vapor=1465
| cooling=0.6
| cooling=0.6
| cookeffect=simple taste=based
| cookeffect=simple taste-based
| value=0
| value=0
| image=salt.png
| image=salt.png
}}
}}
{{name}} is a very common liquid found throughout the land in and surrounding Qud. The ground's primary liquid is considered salt, so all liquids that are poured on an empty tile becomes mixed with salt as well. It has no worth, because of how commonly it can be found. If salt is in a liquid, it will be {{qud text|&Ysalty}} or {{qud text|&wbrackish}}. It has [[tasty|simple taste-based]] cooking effects.


Drinking salt will increase thirst by -100,000 for each dram of salt consumed. For example. if one dram of brackish [[water]] is consumed which is 50/50 each salt and water, it will replenish 5,000 thirst (from 0.5 drams water) and lose -50,000 thirst (from 0.5 drams salt). Because of this, salt water will not satiate thirst and is worthless in trade. If the drinker consumed it with their mouth, which means they did not take [[Amphibious]], they will get the message "Blech, it's salty!".
==Cooking with Salt==
{{Main|Tasty}}
{{name}} has a unique property in that it will only provide the effect when cooking with a campfire. Actually cooking with salt only forces the meal cooked to become tasty, which provides random minor bonuses to a stat. Because of this, Randomly generated [[oven]] recipes that use salt will not grant the tasty bonus, and only return the message "Mmmm."
{|class="wikitable"
!Possible Effects
|-
| +10% HP
|-
| +1 [[MA]]
|-
| +6% [[Movement Speed]]
|-
| +3% [[Quickness]]
|-
| +1 Strength,Intelligence, Willpower, Agility, Toughness, or Ego
|-
| +10% to natural healing rate
|-
| +1 to hit for melee weapons
|}
{{Liquid Navbox}}
{{Liquid Navbox}}

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