Bethesda Susa: Difference between revisions

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180 bytes removed ,  18:47, 25 April 2020
reworked introduction and preparation
(corrected mistakes)
(reworked introduction and preparation)
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'''Bethesda Susa''' is a mid-game dungeon that the player is sent to with the quest [[Decoding the Signal]]. There are several challenges in this location which can require careful preparation:
'''Bethesda Susa''' is a mid-game dungeon that the player is sent to with the quest [[Decoding the Signal]]. There are several challenges in this location which can require careful preparation.
* Steadily decreasing [[temperature|temperatures]] as the player descends, lowering [[Quickness]]. (The temperature drops by 9 degrees for every floor below ground.<ref>XRL.World.Parts.BethesdaColdZone</ref>)
* A mixture of difficult predesigned and procedurally generated levels
* Multiple encounters with unique creatures, each with their own dangers
* Many new potentially hostile creatures, including high-damage [[cragmensch]] and [[trolls]] and hidden {{favilink|lurking beth|plural}}


==Preparation==
==Preparation==
Before entering Bethesda Susa the player should be prepared to face:
Before entering Bethesda Susa the player should be prepared for:
* High-damage attacks from [[cragsmensch]].
* High-damage attacks from [[cragmensch]].
* Cold temperatures - possible ways of mitigating these are through gear or mutations that grant cold resistance, or by counteracting with increased quickness. The player may freeze solid on the penultimate level without some cold resistance.
* An invisible enemy, and new, higher-damage floor trap enemies (the {{favilink|lurking beth|plural}}.)
* A [[Mechanimist]] holy site - if the player has sufficient reputation with the Mechanimists, for example by donating at the {{favilink|sacred well}}, this can be a peaceful encounter.
* Steadily decreasing [[temperature|temperatures]] as the player descends, lowering [[Quickness]]. (The temperature drops by 9 degrees for every floor below ground.<ref>XRL.World.Parts.BethesdaColdZone</ref>)
** Possible ways of mitigating this are through gear or mutations that grant cold resistance, or by counteracting with increased quickness.
** The player may freeze solid on the penultimate level without some cold resistance.
* A [[Mechanimist]] holy site. If the player has sufficient reputation with the Mechanimists, for example by donating at the {{favilink|sacred well}}, this can be a peaceful encounter.


==Floors==
==Floors==
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Temperature: '''7'''.
Temperature: '''7'''.


The first of three similar levels, each guarded by a unique [[troll]]. This level is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.
The first of three similar levels, each containing a unique [[trolls|troll]]. This level is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.


===Level 3: healing pools===
===Level 3: healing pools===
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Temperature: '''-11'''.
Temperature: '''-11'''.


This level is defended by {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance.
This level is defended by the invisible {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance.


===Level 5: abandoned ward===
===Level 5: abandoned ward===

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