Biodynamic power plant: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
No edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(23 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}biodynamic power plant{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}biodynamic power plant{{)}}}}}}
Line 6: Line 5:
| overrideimages = {{altimage start}}{{altimage | biodynamic power plant identified.png | type = identified}}{{altimage | biodynamic power plant unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | biodynamic power plant identified.png | type = identified}}{{altimage | biodynamic power plant unidentified.png | type = unidentified}}{{altimage end}}
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 360
| commerce = 360
| id = BiodynamicPowerPlant
| id = BiodynamicPowerPlant
| complexity = 6
| complexity = 6
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_6point
| extra = {{Extra info|empsensitive = yes}}
| inheritingfrom = BaseCyberneticsEquipment_6point
| dynamictable = {{Dynamic object|Items|BiodynamicPowerPlant}}
| unidentifiedimage = biodynamic power plant unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.
| desc = A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.


{{Qud shader|rules|{{(}}Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.{{)}}}}
{{Qud shader|rules|{{(}}Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.
 
Target body parts: Body
License points: 6
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{Cybernetics data infobox}}
{{name|caps}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=CyberneticsBiodynamicPowerPlant}} The implant has no internal charge storage; drawing more than 5000 energy in a turn will force connected items to draw on other sources of power such as [[energy cells]].
Power supplied by a {{name}} stacks with the power supplied by {{favilink|Electrical Generation}} to further increase energy flow.


{{name}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.
{{References}}
<!-- END QBE -->
{{Cybernetics Navbox}}
19,173

edits

Navigation menu