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| ma = 4 | | ma = 4 | ||
| marange = 3+1d2 | | marange = 3+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Snapjaw Warlord | | id = Snapjaw Warlord 0 | ||
| tier = 0 | | tier = 0 | ||
| colorstr = &B | | colorstr = &B | ||
| tilecolors = BR | |||
| renderstr = s | | renderstr = s | ||
| corpse = | | corpse = Snapjaw Corpse | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Leader | | role = Leader | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | isswarmer = yes | swarmbonus = 2 | bodytype = Humanoid}} | ||
| inheritingfrom = Snapjaw | | inheritingfrom = Snapjaw Warlord | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|DesertCanyon_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Hills_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Saltmarsh_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Snapjaws|Snapjaw Warlord 0}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
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| faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}} | | faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Snapjaw_Bite|1|no|100}} | | inventory = {{inventory|Snapjaw_Bite|1|no|100|no}}{{inventory|HumanoidEquipment 0|*|no|100|yes}} | ||
| mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}} | |||
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena | | desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribeskin answer. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name|plural}} are a common type of snapjaw found roaming low tier areas such as the salt marshes or the hills. {{favilink|stopsvalinn}} will always be held by one legendary snapjaw warlord somewhere in the hills. | {{name|plural}} are a common type of snapjaw found roaming low tier areas such as the salt marshes or the hills. {{favilink|stopsvalinn}} will always be held by one legendary snapjaw warlord somewhere in the hills. | ||
==Legendary Generation== | ==Legendary Generation== | ||
Legendary [[snapjaws]] are | Legendary [[snapjaws]] are most commonly generated as a {{favilink|snapjaw warlord|plural}} and have a unique generation method (similar to {{favilink|goatfolk shaman}}). In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal {{name}}. There are two variants of legendary snapjaw warlords: | ||
* Snapjaw Hero 0 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero0</code></ref> | * Snapjaw Hero 0 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero0</code></ref> | ||
** Spawn with one armor from [[Data:Armor#Armor 1|Armor 1]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], each with a 25% chance to have a [[mod]]. | ** Spawn with one armor from [[Data:Armor#Armor 1|Armor 1]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], each with a 25% chance to have a [[mod]]. | ||
** Spawn with one piece of junk from [[ | ** Spawn with one piece of junk from [[Population:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Population:Junk#Junk 2|Junk 2]]. | ||
* Snapjaw Hero 1 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero1</code></ref> | * Snapjaw Hero 1 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero1</code></ref> | ||
** Spawn with one armor from [[Data:Armor#Armor 2|Armor 2]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_2|Melee Weapons 2]], each with a 25% chance to have a [[mod]]. | ** Spawn with one armor from [[Data:Armor#Armor 2|Armor 2]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_2|Melee Weapons 2]], each with a 25% chance to have a [[mod]]. | ||
** Spawn with one piece of junk from [[ | ** Spawn with one piece of junk from [[Population:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Population:Junk#Junk 3|Junk 3]]. | ||
=== Names and Associated Stats === | === Names and Associated Stats === | ||
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|- | |- | ||
| nimble | | nimble | ||
| +3-6 [[DV]] | | +3-6 {{DV}}[[DV]] | ||
|- | |- | ||
| hulking | | hulking | ||
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|- | |- | ||
| calloused | | calloused | ||
| +1 [[AV]] | | +1 {{AV}}[[AV]] | ||
|} | |} | ||
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|- | |- | ||
|Snapjaw Firesnarler | |Snapjaw Firesnarler | ||
| | | {{favilink|Pyrokinesis}} at level 2 | ||
|- | |- | ||
|Snapjaw Bear-baiter | |Snapjaw Bear-baiter | ||
| [[DV]] increased by 1 | | {{DV}}[[DV]] increased by 1 | ||
|- | |- | ||
|Snapjaw Tot-eater | |Snapjaw Tot-eater | ||
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|- | |- | ||
|Snapjaw Gutspiller | |Snapjaw Gutspiller | ||
| | | {{favilink|Horns}} at level 2 | ||
|- | |- | ||
|Snapjaw Skullsplitter | |Snapjaw Skullsplitter | ||
| ''This title can appear only on Snapjaw Hero 1'' | | ''This title can appear only on Snapjaw Hero 1'' | ||
Has a | Has a {{favilink|Steel battle axe}}, along with the [[Axe]] and [[Dismember]] skills | ||
|- | |- | ||
|Snapjaw King | |Snapjaw King | ||
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=== Followers === | === Followers === | ||
Legendary snapjaws are also generated with an entourage of 1-3 {{favilink|Snapjaw hunter|plural}} and 4-8 {{favilink|Snapjaw scavenger|plural}} that have better than normal equipment (each follower has a 100% chance to have one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], a 75% chance to have one piece of armor from [[Data:Armor#Armor 1|Armor 1]], and a 5% chance to have a piece of junk from [[ | Legendary snapjaws are also generated with an entourage of 1-3 {{favilink|Snapjaw hunter|plural}} and 4-8 {{favilink|Snapjaw scavenger|plural}} that have better than normal equipment (each follower has a 100% chance to have one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], a 75% chance to have one piece of armor from [[Data:Armor#Armor 1|Armor 1]], and a 5% chance to have a piece of junk from [[Population:Junk#Junk 1|Junk 1]]). <ref><code>XRL.World.Parts.SnapjawPack1</code></ref> | ||
==References== | ==References== |