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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|W|{{(}}solar{{)}}}} {{Qud shader|c|{{(}}cell{{)}}}}}} | ||
| image = solar cell.png | | image = solar cell.png | ||
| | | overrideimages = {{altimage start}}{{altimage | solar cell identified.png | type = identified}}{{altimage | solar cell unidentified.png | type = unidentified}}{{altimage end}} | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 75 | | commerce = 75 | ||
| maxcharge = 2500 | |||
| id = Solar Cell | |||
| complexity = 1 | | complexity = 1 | ||
| tier = 2 | | tier = 2 | ||
Line 11: | Line 15: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = cW | |||
| renderstr = ' | | renderstr = ' | ||
| | | extra = {{Extra info|empsensitive = yes | metal = yes | chargeproducesolar = 10}} | ||
| metal = yes | |||
| inheritingfrom = Energy Cell | | inheritingfrom = Energy Cell | ||
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} | | dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}} | ||
| unidentifiedimage = solar cell unidentified.png | |||
| unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}} | |||
| unidentifiedaltname = small cube | |||
| chargeproducesolar = 10 | |||
| supportedmods = EnergyCellMods | |||
| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight. | | desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight. | ||
| categories = Energy Cells | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units of [[power|charge]] a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell. |