Solar cell: Difference between revisions

Jump to navigation Jump to search
154 bytes added ,  20:32, 12 January 2020
Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2
No edit summary
imported>Trashmonks
(Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.1}}
{{Item
{{Item
| title = {{Qud text|&amp;Wsolar &amp;ccell}}
| title = {{Qud text|&amp;Wsolar &amp;ccell}}
| image = solar cell.png
| image = solar cell.png
| maxcharge = 2500
| weight = 1
| weight = 1
| commerce = 75
| commerce = 75
| maxcharge = 2500
| id = Solar Cell
| complexity = 1
| complexity = 1
| tier = 2
| tier = 2
Line 12: Line 15:
| colorstr = &amp;W
| colorstr = &amp;W
| renderstr = '
| renderstr = '
| id = Solar Cell
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes }}
| inheritingfrom = Energy Cell
| inheritingfrom = Energy Cell
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}}
Line 19: Line 21:
| categories = Energy Cells
| categories = Energy Cells
}}
}}
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 unite a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
<!-- END QBE -->A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 unite a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
Anonymous user

Navigation menu