Stinger (Paralyzing Venom): Difference between revisions

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| image = none
| image = none
| type = Physical
| type = Physical
| cost = 3
| cost = 4
| slots = Tail
| slots = Tail
| canequipslots = no  
| canequipslots = no  
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This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.
This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.


When venom is applied, the target will become paralyzed for a number of rounds based on mutation level, being unable to act until the effect wears off. Paralysis additionally sets the target's {{DV}}DV to 0. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the paralysis, with the difficulty being based on mutation level. If this is successful, the target will "resist" the paralysis. Non-biological creatures, such as robots, cannot be paralyzed.  
When venom is applied, the target will become paralyzed for a number of rounds based on mutation level, being unable to act until the effect wears off. Paralysis additionally sets the target's {{DV}}DV to 0. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the paralysis, with the difficulty being based on mutation level. If this is successful, the target will "resist" the paralysis. Non-biological creatures, such as robots, cannot be paralyzed.
 
== Formulas ==  
== Formulas ==  
The following formulas are used to determine penetration (rounded down), duration of paralysis (rounded down), and save difficulty against paralysis based on mutation level. Note that penetration cannot exceed {{PV}}13, and the duration of paralysis cannot exceed {{Dice tooltip|1d3+7}} rounds.
The following formulas are used to determine penetration (rounded down), duration of paralysis (rounded down), and save difficulty against paralysis based on mutation level. Note that penetration cannot exceed {{PV}}13, and the duration of paralysis cannot exceed {{Dice tooltip|1d3+7}} rounds.
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