Triple-jointed: Difference between revisions
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I flubbed the references. Didn't understand the template and what everything meant, but I fixed it I think.
imported>Schematix (Added a list of skills affected by triple jointed's cooldown ignoring chance. Expanded the advancement table to level 30. Added a references section and several references.) |
imported>Schematix m (I flubbed the references. Didn't understand the template and what everything meant, but I fixed it I think.) |
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== Formulas == | == Formulas == | ||
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference | The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference | ||
| namespace = XLR.World.Parts | | namespace = XLR.World.Parts.Mutation | ||
| class | | class = HeightenedAgility | ||
}} | }} | ||
Line 30: | Line 29: | ||
The following abilities are affected by triple jointed's chance to ignore cooldowns. | The following abilities are affected by triple jointed's chance to ignore cooldowns. | ||
* [[Sprint]] {{Code Reference | * [[Sprint]] {{Code Reference | ||
| namespace = XLR.World.Parts | | namespace = XLR.World.Parts.Skill | ||
| class = | | class = Tactics_Run | ||
| method | | method = "FireEvent" | ||
}} | }} | ||
* [[Juke]] {{Code Reference | * [[Juke]] {{Code Reference | ||
| namespace = XLR.World.Parts | | namespace = XLR.World.Parts.Skill | ||
| class = | | class = Tactics_Juke | ||
| method | | method = "FireEvent" | ||
}} | }} | ||
* [[Jump]] {{Code Reference | * [[Jump]] {{Code Reference | ||
| namespace = XLR.World.Parts | | namespace = XLR.World.Parts.Skill | ||
| class = | | class = Acrobatics_Jump | ||
| method | | method = "FireEvent" | ||
}} | }} | ||
* [[Shank]] {{Code Reference | * [[Shank]] {{Code Reference | ||
| namespace = XLR.World.Parts | | namespace = XLR.World.Parts.Skill | ||
| class = | | class = Shortblades_Shank | ||
| method | | method = "FireEvent" | ||
}} | }} | ||
* [[Shield Slam]] {{Code Reference | * [[Shield Slam]] {{Code Reference | ||
| namespace = XLR.World.Parts | | namespace = XLR.World.Parts.Skill | ||
| class = | | class = Shield_Slam | ||
| method | | method = "FireEvent" | ||
}} | }} | ||
* [[Empty the Clips]]{{Code Reference | * [[Empty the Clips]]{{Code Reference | ||
| namespace = XLR.World.Parts | | namespace = XLR.World.Parts.Skill | ||
| class | | class = Pistol_EmptyTheClips | ||
| method = "FireEvent" | |||
| | |||
}} | }} | ||
* [[Flurry]] {{Code Reference | * [[Flurry]] {{Code Reference | ||
| namespace = XLR.World.Parts | | namespace = XLR.World.Parts.Skill | ||
| class | | class = Dual_Wield_Fussilade | ||
| method = "FireEvent" | |||
| | |||
}} | }} | ||
* [[Ultra Fire]] {{Code Reference | * [[Ultra Fire]] {{Code Reference | ||
| namespace = XLR.World.Parts | | namespace = XLR.World.Parts.Skill | ||
| class | | class = Rifle_OneShot | ||
}} | }} | ||