Triple-jointed: Difference between revisions

Jump to navigation Jump to search
125 bytes removed ,  00:17, 5 November 2020
m
I flubbed the references. Didn't understand the template and what everything meant, but I fixed it I think.
imported>Schematix
(Added a list of skills affected by triple jointed's cooldown ignoring chance. Expanded the advancement table to level 30. Added a references section and several references.)
imported>Schematix
m (I flubbed the references. Didn't understand the template and what everything meant, but I fixed it I think.)
Line 15: Line 15:
== Formulas ==  
== Formulas ==  
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference
| namespace = XLR.World.Parts
| namespace = XLR.World.Parts.Mutation
| class    = Mutation
| class    = HeightenedAgility
| method    = HeightenedAgility
}}
}}


Line 30: Line 29:
The following abilities are affected by triple jointed's chance to ignore cooldowns.  
The following abilities are affected by triple jointed's chance to ignore cooldowns.  
* [[Sprint]] {{Code Reference
* [[Sprint]] {{Code Reference
| namespace = XLR.World.Parts
| namespace = XLR.World.Parts.Skill
| class    = Skill
| class    = Tactics_Run
| method    = Tactics_Run
| method    = "FireEvent"
| case      = "FireEvent"
}}
}}
* [[Juke]] {{Code Reference
* [[Juke]] {{Code Reference
| namespace = XLR.World.Parts
| namespace = XLR.World.Parts.Skill
| class    = Skill
| class    = Tactics_Juke
| method    = Tactics_Juke
| method    = "FireEvent"
| case      = "FireEvent"
}}
}}
* [[Jump]] {{Code Reference
* [[Jump]] {{Code Reference
| namespace = XLR.World.Parts
| namespace = XLR.World.Parts.Skill
| class    = Skill
| class    = Acrobatics_Jump
| method    = Acrobatics_Jump
| method    = "FireEvent"
| case      = "FireEvent"
}}
}}
* [[Shank]] {{Code Reference
* [[Shank]] {{Code Reference
| namespace = XLR.World.Parts
| namespace = XLR.World.Parts.Skill
| class    = Skill
| class    = Shortblades_Shank
| method    = Shortblades_Shank
| method    = "FireEvent"
| case      = "FireEvent"
}}
}}
* [[Shield Slam]] {{Code Reference
* [[Shield Slam]] {{Code Reference
| namespace = XLR.World.Parts
| namespace = XLR.World.Parts.Skill
| class    = Skill
| class    = Shield_Slam
| method    = Shield_Slam
| method    = "FireEvent"
| case      = "FireEvent"
}}
}}
* [[Empty the Clips]]{{Code Reference
* [[Empty the Clips]]{{Code Reference
| namespace = XLR.World.Parts
| namespace = XLR.World.Parts.Skill
| class     = Skill
| class    = Pistol_EmptyTheClips
| method   = Pistol_EmptyTheClips
| method     = "FireEvent"
| case     = "FireEvent"
}}
}}
* [[Flurry]] {{Code Reference
* [[Flurry]] {{Code Reference
| namespace = XLR.World.Parts
| namespace = XLR.World.Parts.Skill
| class     = Skill
| class    = Dual_Wield_Fussilade
| method   = Dual_Wield_Fussilade
| method     = "FireEvent"
| case     = "FireEvent"
}}
}}
* [[Ultra Fire]] {{Code Reference
* [[Ultra Fire]] {{Code Reference
| namespace = XLR.World.Parts
| namespace = XLR.World.Parts.Skill
| class     = Skill
| class    = Rifle_OneShot
| method   = Rifle_OneShot
}}
}}


Anonymous user

Navigation menu