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'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession. | '''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession. | ||
== Agility-Based Skill Powers == | |||
== Agility- | |||
The following abilities are affected by triple jointed's chance to ignore cooldowns. | The following abilities are affected by triple jointed's chance to ignore cooldowns. | ||
* [[Sprint]] {{Code Reference | * [[Sprint]] {{Code Reference | ||
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| class = Rifle_OneShot | | class = Rifle_OneShot | ||
}} | }} | ||
== Formulas == | |||
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference | |||
| namespace = XLR.World.Parts.Mutation | |||
| class = HeightenedAgility | |||
}} | |||
{| class="wikitable" | |||
! Agility Bonus | |||
| {{simple formula| 2 + (Level - 1) / 2}} | |||
|- | |||
! Cooldown Cancel Chance | |||
| {{simple formula| 7 + Level * 3 }} | |||
|} | |||
== Advancement Table == | == Advancement Table == |