Triple-jointed: Difference between revisions

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'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession.  
'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession.  
== Formulas ==
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference
| namespace = XLR.World.Parts.Mutation
| class    = HeightenedAgility
}}


{| class="wikitable"
== Agility-Based Skill Powers ==
! Agility Bonus
| {{simple formula| 2 + (Level - 1) / 2}}
|-
! Cooldown Cancel Chance
| {{simple formula| 7 + Level * 3 }}
|}
== Agility-based skill powers ==
The following abilities are affected by triple jointed's chance to ignore cooldowns.  
The following abilities are affected by triple jointed's chance to ignore cooldowns.  
* [[Sprint]] {{Code Reference
* [[Sprint]] {{Code Reference
Line 67: Line 55:
| class    = Rifle_OneShot
| class    = Rifle_OneShot
}}
}}
== Formulas ==
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference
| namespace = XLR.World.Parts.Mutation
| class    = HeightenedAgility
}}
{| class="wikitable"
! Agility Bonus
| {{simple formula| 2 + (Level - 1) / 2}}
|-
! Cooldown Cancel Chance
| {{simple formula| 7 + Level * 3 }}
|}


== Advancement Table ==
== Advancement Table ==

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