True Kin: Difference between revisions

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216 bytes added ,  00:42, 31 January 2020
add chara creation numbers
(finish filling out later)
 
(add chara creation numbers)
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= Character Creation =
= Character Creation =
True Kin start with a minimum of 12 in each [[attribute]] , excluding character code bugs. _ points can be spent on these attributes and can raise one stat to a maximum of _.
In build codes, the very first letter determines the genotype. <code>A</code> is the code for True Kin. True Kin start with a minimum of 12 in each [[attribute]], excluding character code bugs. 38 points can be spent on these attributes and can raise one stat to a maximum of 24.


== Castes ==
== Castes ==
{{main|caste}}
{{main|castes}}


== Starting Cybernetic ==
== Starting Cybernetic ==
All true kin can choose to start with one of 16 cybernetics to start. The player will always have 2 credits to use, even if they choose a 1 credit cybernetic. The 16th cybernetic depends on the arcology they are in.
All true kin can choose to start with one of 16 cybernetics to start. The player will have 2 license points to use, even if they choose a 1 credit cybernetic. However, if they choose no starting cybernetic, they will lose those points in exchange for +1 [[Toughness]]. The 16th cybernetic depends on the arcology they are in.


{{stub}}
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[[Category:Lore]]
[[Category:Lore]]

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