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| tier = 2 | | tier = 2 | ||
| colorstr = &Y | | colorstr = &Y | ||
| tilecolors = Yy | |||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|twohanded = yes | metal = yes}} | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| inheritingfrom = BaseLongBlade | | inheritingfrom = BaseLongBlade | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Steel Long Swordth}} | | dynamictable = {{Dynamic object|Items|Steel Long Swordth}} </br>{{Dynamic object|MeleeWeapons|Steel Long Swordth}} | ||
| desc = A | | supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods | ||
| desc = The long edge is bright and polished. A wide grip is stained with dozens of oily fingerprints. | |||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3 | |||
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}} | |||
| categories = Long Blades | | categories = Long Blades | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |