Block: Difference between revisions

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The player is able to wear multiple shields, but the bonus to blocking is not a linear increase. In the event of a melee attack, the game will roll a 50% chance on each shield one by one. If one succeeds, then the attack is blocked. This means that any additional shield will only be rolled for if the first 50% retuns a failure. With no additional skills, this only increases block chance by <math>0.50^{n} \times 0.5</math>, with <math>n</math> being the additional number of shields.  
The player is able to wear multiple shields, but the bonus to blocking is not a linear increase. In the event of a melee attack, the game will roll a 50% chance on each shield one by one. If one succeeds, then the attack is blocked. This means that any additional shield will only be rolled for if the first 50% returns a failure. With no additional skills, this only increases block chance by <math>0.50^{n} \times 0.5</math>, with <math>n</math> being the additional number of shields.  


Each shield will also apply their DV penalty, and only one shield's AV can be added in an attack. Because of this, the optimal amount of shields depends on the total DV penalty and AV of the shields, and whether or not the player has Deft Blocking.
Each shield will also apply their DV penalty, and only one shield's AV can be added in an attack. Because of this, the optimal amount of shields depends on the total DV penalty and AV of the shields, and whether or not the player has Deft Blocking.
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