Village tinker: Difference between revisions
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Updated by Teamtoto with game version 2.0.202.66 using QBE v1.0rc2
(add dialogue) |
imported>Trashmonks |
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Line 19: | Line 19: | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = NPC | | role = NPC | ||
| extra = {{Extra info|weight = 200}} | | extra = {{Extra info|weight = 200 | bodytype = Humanoid}} | ||
| inheritingfrom = HumanTinker | | inheritingfrom = HumanTinker | ||
| quickness = 100 | | quickness = 100 | ||
Line 41: | Line 41: | ||
| desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets. | | desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0.202. | | gameversion = 2.0.202.66 | ||
}} | }} | ||
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan. | <!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan. |