Water ritual: Difference between revisions

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121 bytes removed ,  16:57, 10 August 2020
clarify alternate liquids, additional actions no longer require additional liquid
(→‎Main Choices: add missing parentheses to join cost formula)
(clarify alternate liquids, additional actions no longer require additional liquid)
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== The Ritual ==
== The Ritual ==
How the ritual is performed is not described, but is initiated with the saying "Your thirst is mine, my water is yours." The player character then gives the other creature a dram of fresh {{favilink|water}} (or any liquid that the creature's faction prefers).  
How the ritual is performed is not described, but is initiated with the saying "Your thirst is mine, my water is yours." The player character then gives the other creature a dram of fresh {{favilink|water}} (or another liquid that the creature or the creature's faction prefers).  


Upon this, the player character's reputation with factions will change depending on the opinion of that creature.
Upon this, the player character's reputation with factions will change depending on the opinion of that creature.
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== Choices ==
== Choices ==
After the initial water sharing, the player may choose to trade reputation with the other creature's main faction in exchange for information, items, or to even assist the player in combat.  The player can gain a maximum of 150 reputation from that creature, excluding the reputation gained from the initial water sharing. Depending on the faction or creature, the player may be able to choose additional options. Choosing any option other than the one to end the ritual will use up an additional dram of the ritual liquid of choice.  
After the initial water sharing, the player may choose to trade reputation with the other creature's main faction in exchange for information, items, or to even assist the player in combat.  The player can gain a maximum of 150 reputation from that creature, excluding the reputation gained from the initial water sharing. Depending on the faction or creature, the player may be able to choose additional options.  
{{Missing info|Find the costs for fungal infection, mental mutations, and skill points.}}
{{Missing info|Find the costs for fungal infection, mental mutations, and skill points.}}
For ease of use, the creature will be referred to as "water-sib". In game, this term changes depending on the liquid used and what the sibling term of the creature is.
For ease of use, the creature will be referred to as "water-sib". In game, this term changes depending on the liquid used and what the sibling term of the creature is.
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|{{qud text|Live and drink, water-sib. }}
|{{qud text|Live and drink, water-sib. }}
| 0  
| 0  
| Ends the water ritual. Does not use liquid.
| Ends the water ritual.
|}
|}


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