Bludgeon: Difference between revisions

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187 bytes added ,  22:35, 17 March 2021
Small edit to add message log information. Not sure if appropriate to include. Bolded first instance of Bludgeon.
m (add a little more info and remove extraneous header.)
imported>Schematix
(Small edit to add message log information. Not sure if appropriate to include. Bolded first instance of Bludgeon.)
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| id=Cudgel_Bludgeon
| id=Cudgel_Bludgeon
}}
}}
A {{name}} attack does not need to penetrate a target's [[AV]] to [[Dazed|daze]] or [[Stunned|stun]] them. It is an '''''on-hit''''' effect, which triggers whenever the target is hit, as described on the [[Melee_combat#Hit_Roll|melee combat]] page.
A '''Bludgeon''' attack does not need to penetrate a target's [[AV]] to [[Dazed|daze]] or [[Stunned|stun]] them. It is an '''''on-hit''''' effect, which triggers whenever the target is hit, as described on the [[Melee_combat#Hit_Roll|melee combat]] page. When {{name}} successfully dazes a target the message log displays "{{qud text|&GThe [creature] reels from the force of your bludgeoning.}}" in addition to the usual daze message.  


{{creatures with the skill|Bludgeon}}
{{creatures with the skill|Bludgeon}}
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}
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