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Regarding my latest edit - it feels like it's probably not intentional (maybe a bug), but it does indeed grant you 25% crit chance when combined with masterwork. I'll report it on the bug tracker and see what happens. [[User:Egocarib|Egocarib]] ([[User talk:Egocarib|talk]]) 01:58, 13 January 2021 (UTC) | |||
:This was fixed in today's patch and I've updated this page to describe the new behavior. [[User:Egocarib|Egocarib]] ([[User talk:Egocarib|talk]]) 17:54, 20 February 2021 (UTC) | |||
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I'm trying to mod this, but Pistol_WeakSpotter under XRL.World.Parts.Skill is just a dummy entry without any relevant code. | I'm trying to mod this, but Pistol_WeakSpotter under XRL.World.Parts.Skill is just a dummy entry without any relevant code. | ||
: Many of the weapon skill effects, such as this one, are hard-coded into either <code>XRL.World.Parts.MissileWeapon</code> or <code>XRL.World.Parts.Combat</code>. The game performs skill checks in the flow of combat code to adjust critical hit chance and similar details. | : Many of the weapon skill effects, such as this one, are hard-coded into either <code>XRL.World.Parts.MissileWeapon</code> or <code>XRL.World.Parts.Combat</code>. The game performs skill checks in the flow of combat code to adjust critical hit chance and similar details. |