User:Teamtoto/Sandbox: Difference between revisions

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==Determining Outcome==
The outcome of this quest is dynamically generated and based only on the player's choices in the quest. There is no correct answer, as whatever is chosen will be the truth. However, who is Hindriach and the future of Bey Lah is altered depending on the four choices that a player chooses.
There are keywords that will be used throughout:
*'''Circumstance''':The supporting evidence, as explained by Angohind
*'''Motive''': The evidence that indicts a thief. (or implicating evidence, according to Angohind)
*'''Thief''': The thief accused.
*'''Climate''':The overall mood of Bey Lah.
===Circumstance===
{| class="wikitable sortable"
! Note
! Type
! Found
|-
|I found a small leatherworking hammer on the paths, a sign of recent craft.
| Craft
| Found lying on the ground.
|-
|I found a few scraps from some kind of leatherworking project, a sign of recent craft.
| Craft
| Found on the ground.
|-
| The scouts have heard someone doing work with tools late at night, indicating recent craft.
| Craft
| Found talking to hindren scouts.
|-
| Someone discarded a worn but still functional leather bracer on the paths, a sign of recent craft.
| Craft
| Found lying on the ground.
|-
| Someone left a sealed merchant's waterskin on the paths, a sign of recent trade.
| Trade
| found lying on the ground.
|-
|I discovered a footprint from a great saltback on the paths, a sign of recent trade.
| Trade
| Found by looking at it on the ground.
|-
|Someone dropped a copper nugget on the paths, a sign of recent trade.
| Trade
| Found on the ground.
|-
| Faundren saw a merchant from outside the village sneaking around, indicating recent trade.
| Trade
| Found by talking to the faundren.
|-
| The villagers are on edge due to rumors of sore throats in the village, indicating recent illness.
| Illness
| Speaking to the villagers
|-
| The faundren are complaining about the smell of yuckwheat tea, indicating illness.
| Illness
| speaking to the faundren.
|-
| I found a detached tongue on the ground, rotted with infection: a sign of recent illness.
| Illness
| lying on the ground.
|-
| I found the discarded husks of the curative yuckwheat plant, a sign of recent illness.
| Illness
| Found on the ground.
|-
| I found a weapon haft, broken from use, on the paths, a sign of recent violence.
| Violence
| found on the ground.
|-
|I discovered a patch of watervine stained red with blood, a sign of recent violence.
| Violence
| found by examining a bloody watervine
|-
| I found a bloody patch of fur near the village paths, a sign of recent violence.
| Violence
| found on the ground.
|-
| One villager was frightened by sounds of fighting at night, indicating recent violence.
| Violence
| found by speaking to the villagers.
|}


===Motive===
{| class="wikitable sortable"
! Note
! Type
! Accusing
! Found
|-
| Apparently, the Hindriarch isolated herself to work on a mystery project possibly to hide Kindrish.
| Craft
| Keh
| found talking to villagers.
|-
| Rumor has it that the village is flush with water, perhaps because Keh made a big trade.
| Trade
| Keh
| found talking to the villagers.
|-
|I found an empty injector near the Hindriarch's bedroll. Why doesn't anyone know she was sick?
| Illness
| Keh
| found lying near Hindriarch Keh's bedroll.
|-
| I found a bloody arrow on the paths of Bey Lah. Its fletching resembles the ones found in Hindriarch Keh's quiver.
| Violence
| Keh
| found on the ground
|-
| The faundren claim that Eskhind left the village sporting a poorly-made leather bracer, possibly to conceal Kindrish.
| Craft
| Eskhind
| Found by asking the villagers
|-
|I found the village stores of Bey Lah untouched; Eskhind must have traded something for her basics.
| Trade
| Eskhind
| Found looking at the village stores (a chest in the house Neelahind is next to)
|-
| The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill.
| Illness
| Eskhind
| Found by asking the faundren.
|-
| Eskhind is showing signs of a leg injury. Perhaps she was in a fight.
| Violence
| Eskhind
| found by examining/looking at Eskhind.
|-
| Rumor has it that Kesehind has always worn hand-me-down armor, but he was recently seen with a brand new set.
| Craft
| Kesehind
| found by talking to the villagers.
|-
| I found a worn-out bracer abandoned near Kesehind's bedroll
| Trade
| Kesehind
| found on the ground near Kesehind's bedroll.
|-
| The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again.
| Illness
| Kesehind
| Found by talking to the faundren.
|-
| Kesehind tried to clean blood off his armor, but missed a spot.
| Violence
| Kesehind
| Found by looking at Kesehind, and he is covered in blood.
|-
|I found a set of foreign leatherworking tools on the village paths. A kendren crafter has been here.
| Craft
| Kendren
| found lying on the ground.
|-
| The scouts have seen kendren treasure hunters about. That type will take anything not nailed down.
| Trade
| Kendren
| Found by talking to the hindren scouts.
|-
| Theft by kendren is very common during an outbreak of disease like the ones the villagers describe.
| Illness
| Kendren
| Found by asking the villagers
|-
| The Bey Lah scouts have had trouble with violent kendren. What if one slipped by?
| Violence
| Kendren
| found by talking to the scouts.
|}
===Climate===
Climate has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is mixed.
{|class = "wikitable"
!Motive\Circumstance
! Trade
! Craft
! Violence
! Illness
|-
!Trade
| {{qud char|&amp;G|Prosperous}}
| {{qud char|&amp;G|Prosperous}}
| {{qud char|&amp;y|Mixed}}
| {{qud char|&amp;y|Mixed}}
|-
! Craft
| {{qud char|&amp;G|Prosperous}}
| {{qud char|&amp;G|Prosperous}}
| {{qud char|&amp;y|Mixed}}
| {{qud char|&amp;y|Mixed}}
|-i fo
! Violence
| {{qud char|&amp;y|Mixed}}
| {{qud char|&amp;y|Mixed}}
| {{qud char|&amp;r|Tumultuous}}
| {{qud char|&amp;r|Tumultuous}}
|-
!Illness
| {{qud char|&amp;y|Mixed}}
| {{qud char|&amp;y|Mixed}}
| {{qud char|&amp;r|Tumultuous}}
| {{qud char|&amp;r|Tumultuous}}
|}
===Thief===
The thief can be 4 different characters: [[Hindriarch Keh]],[[Kesehind]], [[Eskhind]], or a kendren(an outsider).
However, they cannot be accused by certain clues. Doing a poor accusation prevents you from accusing them again.
{| class="wikitable"
!Possible Thief
!Cannot be accused with
|-
|Kendren
| Bloody patch of fur, seeing a trader, sore throats in the village, missing leather stores, worn bracer
|-
|Kesehind
|Splintered Weapon Haft, Talking late at night, smell of Yuckwheat tea, Sound of crafting at night
|-
|Eskhind
| Bloody watervine, bulging waterskin, great saltback print, pool of putrescence, foreign leatherworking tools
|-
|Keh
| heard infighting, heard loud splashing, scratched copper nugget, severed tongue, leather scraps
|}
===Outcome===
After 3 days (3,600 turns) after completing Kith and Kin, the village will undergo its outcome depending on the player's choices.
====Prosperous====
+200 rep with the hindren of Bey Lah
{| class="wikitable"
!Motive\Thief
!Keh
!Esk
!Kese
!Kendren
|- style="vertical-align:top;"
!Craft
| {{qud char|&amp;G|Village prospers}}
*Keh Exiled
*Eskhind is Hindriarch
*Neelahind stays
*Kesehind loses weapon
| Village survives
*Keh stays in power
*Neelahind leaves to join Eskhind in exile
|Village survives
*Kesehind is exiled
* Keh remains in power
* Eskhind is in exile,
* Neelahind stays in Bey Lah
| Village survives
* Keh is exiled
* Eshkhind is Hindriarch
* Neelahind stays
* Kesehind loses weapon
|- style="vertical-align:top;"
!Trade
| {{qud char|&amp;G|Village prospers}}
* Keh exiled
*Eskhind is Hindriarch
*Kesehind loses weapon
| *Village lives
* Keh stays in power
*Neelahind leaves to join Eskhind in exile
|Village survives
*Kesehind is exiled
*Keh remains in power
*Eskhind is in exile
*Neelahind stays
|Village survives
*Keh is exiled
*Eshkhind is Hindriarch
*Kesehind loses weapon
|}
====Mixed====
Getting a mixed climate give the player +100 reputation with the hindren of Bey Lah:
{| class="wikitable"
!Motive\Thief
!Keh
!Esk
!Kese
!Kendren
|-  style="vertical-align:top;"
!Craft
| Village survives
*Keh Exiled
*Eskhind is Hindriarch
*Neelahind stays
*Kesehind loses weapon
| Village survives
*Keh stays in power
*Eskhind is abandoned by Neelahind
| {{qud char|&amp;r|Village ravaged}}
*Kesehind is exiled
*Keh remains in power
*Neelahind joins Eskhind in exile
| {{qud char|&amp;G|Village prospers}}
*Keh is in power
*Eskhind remains in exile
*Neelahind stays
|-  style="vertical-align:top;"
!Trade
| {{qud char|&amp;G|Village prospers}}
*Keh exiled
*Eskhind is Hindriarch
*Neelahind stays
*Kesehind loses weapon
| {{qud char|&amp;G|Village prospers}}
*Keh stays in power
*Neelahind leaves to join Eskhind in exile
| {{qud char|&amp;r|Village ravaged}}
*Kesehind is exiled
*Keh remains in power
*Neelahind joins Eskhind in exile
| {{qud char|&amp;G|Village prospers}}
*Keh is exiled
*Eshkhind is Hindriarch
*Kesehind loses weapon
|-  style="vertical-align:top;"
! Illness
|{{qud char|&amp;G|Village prospers}}
*Keh exiled
*Esk is Hindriarch
*Kesehind stripped of weapon
| {{qud char|&amp;r|Village collapses}}
*Keh stays
*Neelahind joins Eskhind in exile
|Village survives
*Kesehind is exiled
*Keh is exiled
*Eskhind is appointed Hindriarch
| {{qud char|&amp;r|Village collapses}}
*Keh stays in power
*Neelahind joins Eskhind in exile
|-  style="vertical-align:top;"
! Violence
|Village survives
*Keh exiled
*Eskhind is Hindriarch
*Kesehind stripped of weapon
|{{qud char|&amp;r|Village ravaged}}
*Eskhind is abandoned
*Neelahind stays
|Village survives
*Kesehind is exiled
*Keh exiled
*Eskhind is Hindriarch
|Village survives
*Keh exiled
*Eskhind is Hindriarch
*Neelahind stays
|}
====Tumultuous====
Getting a tumultuous climate will grant the player 0 reputation.
{| class="wikitable"
!Motive\Thief
!Keh
!Eskhind
!Kesehind
!Kendren
|- style="vertical-align:top;"
! Illness
| {{qud char|&amp;r|Village collapses}}
*Keh is exiled
*Neelhind stays
*Keshind stripped of weapon
| {{qud char|&amp;r|Village collapses}}
*Status quo remains
| {{qud char|&amp;r|Village ravaged}}
*Kesehind is exiled
*Neelahind joins Eskhind in exile
|{{qud char|&amp;r|Village collapses}}
* Keh stays in power
*Neelahind joins Eskhind in exile
|- style="vertical-align:top;"
! Violence
| {{qud char|&amp;r|Village ravaged}}
*Keh is exiled
*Neelhind stays
*Keshind stripped of weapon
| {{qud char|&amp;r|Village ravaged}}
*Eskhind is abandoned
*Neelahind stays
| {{qud char|&amp;r|Village ravaged}}
*Neelahind joins Esk in exile,
*Keh disappears
| Village survives
*Keh exiled
*Eskhind is Hindriarch
*Neelahind stays
|}
====Prosperity====
When the village prospers, the trader [[Isahind]] will also start to trade Tier 2 wares.
====Collapse====
If the village collapses, the village will be covered in [[putrescence]] and hindren corpses, and the hindren you find will be inflicted with [[Glotrot]].
====Ravaged====
If the village is ravaged, the entire village will be on fire hindren corpses littering the ground.
==Rewards==
Circumstance Bonus
{| class = "wikitable"
! Circumstance
! Bonus Reward
|-
|Craft
| if the reward is craftable, and if kese is not thief and motive is not violence) data disks of all of them. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2. No bonuses if Ari is awarded.
|-
|Trade
|doubles reward
|-
| Illness
| 4 random injectors
|-
| Violence
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.
|}
{| class="wikitable"
!Motive\Thief
! Keh
! Eskhind
! Kesehind
! Kendren
|-
! Craft
|{{favilink|homoelectric wrist warmer}}
| {{favilink|magnetized boots}}
|4 grenades
|choice between 3 3-tier equipment
|-
! Trade
| 3 Books
| 3 tier 0-4 energy cells with 2 mods
| {{favilink|carbide plate armor}}
| {{favilink|hoversled}}
|-
! Illness
| 4 Not rare tonics
| a phial of neutron flux
| 2 faces
| {{favilink|bio-scanning bracelet}}
|-
! Violence
| {{favilink|carbide dagger}}
| {{favilink|chain pistol}}
| {{favilink|Ari}}
| choice between 3 3-tier weapons
|}
<!--==Items sorted by greatest value to weight==
<!--==Items sorted by greatest value to weight==
{{#cargo_query:table=GeneralData|fields=_pageName=Item,POWER(Commerce,1)/Weight=Value per Pound,|where=_pageNamespace ='0' AND Commerce <> "" AND Weight <> "0"|order by=Value per Pound DESC|limit=20}}
{{#cargo_query:table=GeneralData|fields=_pageName=Item,POWER(Commerce,1)/Weight=Value per Pound,|where=_pageNamespace ='0' AND Commerce <> "" AND Weight <> "0"|order by=Value per Pound DESC|limit=20}}

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